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  #1  
Old June 7th, 2007, 02:40 PM

thejeff thejeff is offline
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Default Re: Independent Strength

Does it annoy anyone else that you can't see potentially forgeable items the same way you can see any spells you have the paths for?

Especially when using mods, it's hard to figure out what my combination of random paths and boosters can actually make.
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  #2  
Old June 7th, 2007, 02:46 PM
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Meglobob Meglobob is offline
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Default Re: Independent Strength

Quote:
thejeff said:
Does it annoy anyone else that you can't see potentially forgeable items the same way you can see any spells you have the paths for?
Yes, this would be a good feature in the game. Saving many hours flicking through the manual, looking at magic items and trying to figure out what you could potentially forge.
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Old June 7th, 2007, 02:50 PM

jutetrea jutetrea is offline
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Default Re: Independent Strength


I've always hated that. TC is my fav nation, and with all their paths its a pain to figure out which booster should go where for the best bang. I've got most of the items if not memorized, then at least a good idea. It still is a pain when you might misremember or not know it takes a 3F2E to build something.

I also wish they'd improve the icon/coloring for artifacts already created...throw a nasty red X on em or something.

But yes, I wish there was a forging future option..maybe even get all fancy and throw a little +1N in green under a greyed out item to know you only need 1 more nature to forge it. Hmm, maybe -1N would be better so it didn't confuse with boosters, shrug.
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  #4  
Old June 7th, 2007, 03:03 PM

Shovah32 Shovah32 is offline
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Default Re: Independent Strength

Theres a chance some of the items your seeing are the unique un-forgable artifacts such as the hammer of the cyclops(similar to hammer of the forge lord) ect.
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Old June 7th, 2007, 04:29 PM
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Default Re: Independent Strength

I regret adding in that afterthought about items I hadn't seen before.

What I am really asking is two things:
1. The formula for independent strength based on level.
2. Is there a factor akin to the weak/strong bless that kicks in at level 9 and 10 when the independents start having artifacts.
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Old June 7th, 2007, 06:01 PM
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Default Re: Independent Strength

1. Indeps has a number of units equal to a sum of random numbers often multiplied with strength dependent on type of indeps.

Example: 2D6(oe)*str barbarians+leader + 3D6(oe)*str tribal archers+ leader.
Example: (str)D6(oe) soulless + leader + (str/2)D6(oe) ghouls + leader
Example: 3D6(oe)*str militia+ mage + 1 jotun bodyguard

You get the picture.

Edit: these numbers are not correct. I just used them to illustrate. Numbers vary a bit.

2. Not to my knowledge, but special independents might have preset items or increased chances of having items.

Example: Solaris has his armor, helmet and shield.
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