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June 9th, 2007, 09:03 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: LA Catharcia, Forges of Molech
(redundant)
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 9th, 2007, 10:12 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: LA Catharcia, Forges of Molech
Whoops, i had another mod active(greyhawk nations) which has no picture which was causing the problem. Just started a game with the nation but the trebuchets giant boulders need atleast AoE 1 me thinks.
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June 9th, 2007, 10:15 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: LA Catharcia, Forges of Molech
They should be AoE 3. I don't know why it doesn't show up in the weapon profile.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 9th, 2007, 10:20 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: LA Catharcia, Forges of Molech
OK. As a side note: D9 Eisen-maids(D9 mainly for PoD fear/affliction battlemagic) are the ultimate god destroyers(good attack, average size for outnumbering, massive affliction causing and horror marking).
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June 9th, 2007, 11:54 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: LA Catharcia, Forges of Molech
I'm pretty sure AOE doesn't work for ranged weapons. Unless that bug was fixed in 3.08, which I doubt.
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June 10th, 2007, 12:10 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: LA Catharcia, Forges of Molech
The Abomination has a ranged weapon with AoE. Are you telling me that this wonderful artillery does not work like intended?
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June 10th, 2007, 02:57 AM
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BANNED USER
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Join Date: Feb 2007
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Re: LA Catharcia, Forges of Molech
The abomination isn't a mod unit. Or rather, it doesn't use modded weapons.
Like I say, unless it's been fixed, AOE on ranged weapons doesn't work. It's possible you could use secondaryeffect always and set it to an AOE melee weapon (which work, I think), but last time I checked secondaryeffectalways didn't work either.
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