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  #1  
Old June 10th, 2007, 09:09 AM
lch's Avatar

lch lch is offline
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Default Re: Automatic backup of turn files

Nice python scripts, thanks.

I have been using some crude bash scripting myself, you could drop this in your ~/.bashrc if you dare:

Code:
function archive {
if test $# -lt 1; then return; fi
tar czvf $(basename $1)-$(date +%s).tgz $@
}

function archive-title {
if test $# -lt 2; then return; fi
argv=($@)
tar czvf $(date +%s)-$1.tgz ${argv[@]:1}
}


The first "archive" command takes as parameter the path to your game in your savegame directory (you could chmod into the savegame directory first to save typing) and adds a timestamp to the archive, the second "archive-title" command expects some title as first parameter for the savegame and prefixes it with a timestamp (in case you want to have a better view over what the savegame is about, like "SpammedMindHunt").

Yes, that code is ugly and I never went around to improve it, so you better use the python script instead.
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  #2  
Old June 10th, 2007, 01:21 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Automatic backup of turn files

I set every game to run a --preexec and a --postexec which usually start out as blanks. But that way if the game gets interesting I can easily add commands to those. Such as having the pre exec do a zip of the game before each hosting.

Thats one of the many MANY reasons that I pushed to get those added to the command line. It handles so many things
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