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Old January 31st, 2002, 01:38 PM

Mark Walton Mark Walton is offline
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Default Re: DERILICT SHIPS?

quote:
Originally posted by geoschmo:

It would not be possible to mod this in and have an ai do it randomly. They would build the ships allright, but there is no way to get an ai to destroy itself intentionally.



On reflection, the race would have to continue to exist, just to pay maintenance on the ship.

To prevent them doing anything other than create the ship, you could create a level 2 of "derelict ship" race tech. This has an "upgrade" to the space yard which cannot produce anything, and level 2 of other facilities which just produce the bare minimum to pay upkeep on the ship. And, maybe, just make loads of red-hot troops and weapon platforms just to make a secondary challenge.

quote:


Plus, if you are going to use raical techs, you have to be careful. Anything that is racial tech the player cannot repair, and they cannot retrofit it without removing all the racial techs.



I was thinking about making only the hull a racial tech, and putting a lot of the bonusses on this. Also, give the race a boost in research to get a few extra items at the start of the gmame, also also use the plan to have 2 tech area files (one where all tech is racial and buyable, once game is started switch it for one where ALL tech is researchable)

I'm going to try this! And, perhaps, actually release this on-going mod I'm working on in my "spare time"!
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