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June 12th, 2007, 02:46 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: ritual site search bug/feature request
All ritual magic happens before battles, changing that is a non-starter. Site searching spells are a minor point to make them an exception to the ordinary order of turn resolution.
As far as I can tell, what it does now is: it crawls through the list in order until it finds a site that isn't being targeted and that has none-zip-zero search points in that magic path.
Now, on the one hand, you do *eventually* want to cast Haurspex on provinces that got only a nature-1 search. OTOH, it would be a major pain if the spell searched those provinces *first*. So if you're going to change the way it works at all, you should have a prioritization algorithm.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 12th, 2007, 02:53 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: ritual site search bug/feature request
Anything could be made more efficient but sometimes I think they cut back on all the possible efficient code for hosting time.
Its too bad though. I would rather that ALL of the efficient code was put in. I dont really care how long a hosting takes.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 12th, 2007, 03:20 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: ritual site search bug/feature request
You may be misunderstanding the problem. It's not that the province is searched and then taken on the turn the spell is cast. That's expected and can occur casting the spells manually.
It's that the automated caster can target a province that is then taken, leaving the caster with orders to cast on a province you no longer own. This can't be duplicated manually, since you can't select that province.
It could be fixed with a quick cleanup check after the battle phase to clear out any monthly orders no longer valid. (Or preferably re-target to a now valid province.)
Actually a better fix would be to handle all of next months monthly orders later in the sequence. This would let you use this months gem income on monthly spells.
As for the current order, it looks to me like you are right about the intent, except that it skips some provinces, often, but not always and not all, capitols.
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June 12th, 2007, 04:13 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: ritual site search bug/feature request
Ah, you're right. I was 100% mistaken and thejeff makes a good point. An extra phase for autogenerated orders (after gem income) would probably be a good idea.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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