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  #1  
Old June 12th, 2007, 02:53 PM

silhouette silhouette is offline
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There are 2 reasons to buy PD. One is to fight with any other troops to defend the province, and for this purpose 11 is just 10+1. The other is to provide deterrence to prevent attacks, and for this purpose 11 is the same as 20.

If you look at the scouting report messages for how well a province is defended, the messsages like "undefended", "one commander and a few...", "extremely well..." correspond to ranges of PD numbers. I don't know that is has been confirmed by dev comments, but in Dom2 conventional wisdom was that the ranges evaluating strength of PD were 0, 1-10, 11-20, 21-30, etc.

So if you plan to fight 11 is just 10+1. But if you are trying to get the AI to not attack a province, buying one more from 10 moves you from the 1-10 to 11-20 category, which is often enough to make the enemy not attack, or prefer a different province.

Sill
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Old June 12th, 2007, 03:00 PM
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Gandalf Parker Gandalf Parker is offline
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Exactly. In any game I play I ALWAYS try to take 1 more than an even number. On stats, or level settings, or armor, whatever. It often saves you when the program makes comparisons.

I think in Dom3 it also matters when its comparing PD to the stealth number on a unit for catching it. Since they have stealths like 10, 20, 30 then I figure 11, 21, 31 might be good PDs. (not tested)
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Old June 12th, 2007, 03:02 PM
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Or scare off casual raiders and whatnot. Sure factors into whether I drop that lone Call of the Winds or not! Damn interesting and very useful if accurate. Thanks Silhouette!

Anyone else care to confirm this highly important tidbit?
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Old June 12th, 2007, 03:03 PM
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And thanks to you too, Gandalf (you got in there split seconds before I posted .
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