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  #1  
Old June 14th, 2007, 01:02 AM

jutetrea jutetrea is offline
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Default Re: The end of Bob the boulder?


Ok, what happened?

Big epic battle at Bob the Boulder's house, Storm whoops me but wailing winds + blood everywhere causes Nief to Rout - cool, I still have about 1/3 of my forces left. My CR guys wade through the frozen statues of their fellow soldiers and start chipping away at Bob. 908 hp to start, but the rock is fragile due to the chill. I kill bob, kill the last 2 fleeing units and I win. Wrong.

I've lost 90% of my troops, 3 lousy commanders get away and Bob is still alive and kicking...or as much as a big rock CAN kick. Even if he was immortal, which he's not, he should still be dead or sieging the conquered castle.

Bit miffed. Is it also WAD to have battlefield enchants stay after their owner is killed/routed?

My billion dollar army shall be avenged!

$#@%#$%$# *grumble*
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  #2  
Old June 14th, 2007, 01:33 AM

Micah Micah is offline
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Default Re: The end of Bob the boulder?

Routed should keep working, dead should not.
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  #3  
Old June 14th, 2007, 01:35 AM

LoloMo LoloMo is offline
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Default Re: The end of Bob the boulder?

Hmm, so if you cast a BE spell, then retreat, the spell would stay up the whole battle? Interesting.

Come out come out little demons wherever you are. Our tarts promise to play nice!
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  #4  
Old June 14th, 2007, 01:50 AM
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Default Re: The end of Bob the boulder?

Quote:
LoloMo said:
Hmm, so if you cast a BE spell, then retreat, the spell would stay up the whole battle? Interesting.
I dunno, my opinion is that if you script this intentionally (cast & retreat, or just wield & retreat), it might fall under the "interestingly similar to an exploit" category. If the BE stops when you die, that means you need to be maintaining it, and if you flee to another province (or script returning) I don't think that should be possible. SP though -- fair game!
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  #5  
Old June 14th, 2007, 01:57 AM

Micah Micah is offline
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Default Re: The end of Bob the boulder?

How is it an exploit? Retreating is never mentioned in ANY documentation that I can remember (please provide a page number in the rulebook or a location in-game if you have one, I may be mistaken) as a cause of the enchant dropping. It's always stated "the enchantment lasts until the end of battle or until the caster is killed." Retreating is neither, and therefore the continued spell functionality is not a bug, and hence cannot be exploited.

Besides, if the caster is under 100 fatigue after the spell goes off the person casting it is out a caster for the battle if he retreats, and if he's dropped unconcious from casting it he's not doing much retreating for a while anyhow.
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  #6  
Old June 14th, 2007, 03:23 AM
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Default Re: The end of Bob the boulder?

Quote:
Micah said:
How is it an exploit? Retreating is never mentioned in ANY documentation that I can remember (please provide a page number in the rulebook or a location in-game if you have one, I may be mistaken) as a cause of the enchant dropping. It's always stated "the enchantment lasts until the end of battle or until the caster is killed." Retreating is neither, and therefore the continued spell functionality is not a bug, and hence cannot be exploited.

Besides, if the caster is under 100 fatigue after the spell goes off the person casting it is out a caster for the battle if he retreats, and if he's dropped unconcious from casting it he's not doing much retreating for a while anyhow.
No, it's not in the manual. It just seems kind of cheap to me. If you enter a battle wielding a Staff of Storms, Storm takes effect. If you die, the Storm stops. Why does that happen? As I said, it's just my opinion, but if the maintainer of the Storm has gone away, then I think it makes sense that the Storm would end.

I suppose we'll know for sure once the status of the item pertaining to this in the Bug Shortlist thread gets resolved (WAD or bug).
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  #7  
Old June 14th, 2007, 01:38 PM

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Default Re: The end of Bob the boulder?

Argh!! So much death and destruction! (yet, curiously, only 34 corpses in our capital).

That battle, and the subsequent results make no sense at all. Very unsatisfying. I was very curious how all the battlefield spells would stack up, and how certain mages would perform. The way things turned out, I am left with little information - just a lot of dead mages and lost toys.

And for all the difficulty T'ien Ch'i has in transporting troops across the sea, there is another huge force preparing for a siege already. Round 2 looks like it is going to start immediately.
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  #8  
Old June 14th, 2007, 01:42 AM
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Default Re: The end of Bob the boulder?

If the owner is killed, the battlefield enchantment should go away. If the owner routes, the battlefield enchantment currently stays, and that's described in the bug shortlist thread (CBT 002).

Is this another case of the replay not matching the reported battle results?
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  #9  
Old June 14th, 2007, 01:50 AM

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Default Re: The end of Bob the boulder?


Yes, and obviously I like the replay results better 1 dead rock and a good chunk of troops left over. Not to mention a bunch of deaded commanders.

*grumble*
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  #10  
Old June 14th, 2007, 02:07 AM

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Default Re: The end of Bob the boulder?

The replay bug strikes again.

Pretty darn costly for both sides none the less. You lost more troops, but I very likely lost more gems and toys.

What I can't figure out is why your troops didn't scatter in absolute panic? There were over a half dozen battlefield enchantments up causing wide scale damage and moral hits. Many of your troops were down to moral 7 or less and taking damage constantly, yet none of them ever broke! What gives?

I am also really bummed that I let you secure a retreat avenue for your troops (not that many fled). I should have poured a couple hundred gold for PD in that province last turn to make such an event less likely.

Darn: attachment failed
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