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  #1  
Old June 14th, 2007, 03:16 AM
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Default Re: Man, it\'s just not there.

Yeah, I think it's the interface in SEV... It's just... so... clunky. I mean, really. Why couldn't they just keep the normal interface and add 3D? Or something.
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  #2  
Old June 14th, 2007, 10:38 AM

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Default Re: Man, it\'s just not there.

There's three major problems I'd say. The UI, as has been mentioned, very long turn processing times, and harmless AI.

It's great to see the dedication Aaron is giving the game, though, and I have hopes that all these three issues will eventually be at least partially removed.
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Old June 14th, 2007, 11:07 AM
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Default Re: Man, it\'s just not there.

For me, the major drawback to SEV is the turn processing times. In SEIV, most turns processed in seconds - leading to the "just one more turn..." feeling. SEV takes much longer. By the time a turn is done processing, "just one more turn..." has changed into "well, I guess I'm done after all."
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Old June 14th, 2007, 11:16 AM
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Default Re: Man, it\'s just not there.

For me the main turn offs for SE V are:

1. Although I love the 3d systems, they feel to large and overwhelming for my tastes. I like the smaller look of the SE IV system view. To me the SE IV system gives more information at a glance and I don't have to "navigate" the camera to see what I want to see.

2. The lack of information and or sorting of information that is SE V's trade mark drives me bonkers. I love that in SE IV I can look at something and know instantly what it is I want to know. If I don't see it, its a click away or a quick sorting option to find. SE V is bulky and cumbersome and doesn't offer the same ease of finding information that SE IV does by default. I miss my icons in SE V.

3. The click fest that is SE V.

4. The lack of logical controls. If you click on the main panel which might be a planet or a ship, all you get is a larger view of that object. What help is that? It just seems that things are not as well organized in SE V as they were in SE IV.

5. The music at game start up is just annoying. I would love to have the ability, and I am sure its there somewhere, to turn that off once and for all.

6. The lack of characteristic settings. God I miss those.

7. The fact that Kwoks Blance Mod hasn't been made part of the stock game. (No offense Aaron, but Kwok is onto something.)

What I do like about SE V couldn't fit on this forum. There are so many things that just make me smile from ear to ear when I think about them. SE V is a wonderful game filled with many wonderful things. From the 3d ships to the new treaty system the game is packed full of coolness.

To me SE IV and SE V are two seperate games. A long time ago I suggested that SE V be named something different but was laughed at. Now in retrospect that wasn't such a silly idea after all. Calling SE V Space Empires: Conquest of the Stars would have been a great name for this stand alone game. Calling it SE V just wasn't fair to either game.
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Old June 14th, 2007, 12:03 PM

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Default Re: Man, it\'s just not there.

Ah yeah, the 3D system view. I really, really don't like that part of SEV. The camera is completely awkward, the suns are annoyingly large, it's extremely difficult to get a decent overview, the top-down view is useless for various reasons, etc., etc. I'd give just about anything to have good old SEIV's system view( just replace it with hexes ) in SEV. It feels, looks and plays much better.
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  #6  
Old June 14th, 2007, 02:09 PM
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Default Re: Man, it\'s just not there.

5)Replace in Settings.txt:
Number of Title Songs := 1
Title Song 1 Filename :=
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Old June 14th, 2007, 05:39 PM

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Default Re: Man, it\'s just not there.

Quote:
Raapys said:
There's three major problems I'd say. The UI, as has been mentioned, very long turn processing times, and harmless AI.
I agree with this wholeheartedly. The largest problem of the three is the processing time. It just takes too bloody long, making the kind of games I like (255 systems, 10ish TDM empires, 20k max ships and units) impossible.
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Old June 14th, 2007, 08:02 PM

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Default Re: Man, it\'s just not there.

I'm still in the same boat with many of y'all. I WANT to really like SE5, but it still leaves me feeling like I'm missing something.

Every time a new patch comes out, I wait for Kwok's latest update to take advantage of it and then I start a new game. And each time a play a handful of turns and lose interest. I dont know why it is either. I think it just starts to feel less manageable and starts to feel more like work than fun. And yes, the long turn times are a killer because they occur even for smaller games. I just recently doubled my RAM on my system (from 1gb to 2gb) but I have yet to see if that helps or not.

Anyways, if I hadnt liked SE3 and SE4 so much I would have given up SE5 by now and just written it off as a loss. But given how much time I spent on the prior two games, I'm still hoping that the patching and mods make SE5 into the game I had hoped it would be.
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  #9  
Old June 15th, 2007, 01:47 PM
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Default Re: Man, it\'s just not there.

Personally, the UI just needs to stop being so... Interfacey.

With SEIV's, I need to retrofit that frigate to get some better engines. I click the button with a recycle bar and click retrofit.

In SEV, I have to hunt it down, since the tool tips don't tell you what the buttons do, then I have to click through all those new icons that appear in a new menu, then select 'em all.

Bad example, since I'm dead tired, but still.

Another thing I hated was the camera. I'm an old RTS junkie, so when I move my mouse to the side of the screen, I expect the screen to move right or left, not spin the camera around.
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