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  #1  
Old June 19th, 2007, 03:11 PM

parcelt parcelt is offline
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Default Re: use of bane lords

Really? But Bane Lords seem already quite formidable? Are you saying Wraith Lords will be that much better?
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  #2  
Old June 19th, 2007, 03:56 PM
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Default Re: use of bane lords

Does anyone really kit out their Wraith Lords? I don't have any experience with them yet, but it just doesn't seem worth it to me. Maybe put some cheap stuff on them, but anything over 10-15 gems per slot seems like too much. I'd try to make the majority of them 5 gem items too.

This is all in regard to their immortality.
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Old June 19th, 2007, 04:26 PM

Shovah32 Shovah32 is offline
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Default Re: use of bane lords

Quote:
parcelt said:
Really? But Bane Lords seem already quite formidable? Are you saying Wraith Lords will be that much better?
Slightly lower health on wraithlords(although if your SC is taking damage they will probably die quite quickly) but +2 attack and defence, fear+3, death 3(soul vortex), built in ethereality, +1 magic resistance AND immortality which means you only lose your equipment(keeping heroic wraithlords AND improving their abilities through the bonus dying grants) if you happen to die in your dominion.
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Old June 19th, 2007, 07:26 PM

parcelt parcelt is offline
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Default Re: use of bane lords

Quote:
Shovah32 said:
Quote:
parcelt said:
Really? But Bane Lords seem already quite formidable? Are you saying Wraith Lords will be that much better?
Slightly lower health on wraithlords(although if your SC is taking damage they will probably die quite quickly) but +2 attack and defence, fear+3, death 3(soul vortex), built in ethereality, +1 magic resistance AND immortality which means you only lose your equipment(keeping heroic wraithlords AND improving their abilities through the bonus dying grants) if you happen to die in your dominion.
That sounds impressive, can't wait to try these guys out.
What do the bonus dying grants bring? Does this mean it could be useful to send your wraith lords out unequipped at first to let them die a heroic death, come back with even better stats, and then equip?

I am in my dominion as long as i have at least one white candle, right?
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  #5  
Old June 19th, 2007, 09:21 PM
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Default Death ~ Fame

Fame is increased by killing, by dying, and by gaining experience.

Have enough fame to be on the Hall of Fame, and not be a pretender (and also not be any of the unique summons, yes?), and you get a heroic ability that increases so long as you're on the Hall of Fame.

The ability might not be all that useful (ex. Heroic Stupidity might be bad on a mage, and Adept Researcher may not be what you had in mind for a heroic, bloodthirsty Niefel Jarl), but they can be quite nice (extra hp, extra quickness, extra reinvigoration for mages, etc).

Since dying increases fame, if you have nothing better to do with an immortal on a turn, it has no extra gear to lose, and you don't mind it being resent to your capital or possibly bumping somebody off the HoF, it might as well die.
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  #6  
Old June 19th, 2007, 09:25 PM

Micah Micah is offline
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Default Re: Death ~ Fame

Dying's not worth much fame at all, you'd be better off killing whatever it was you're suiciding on...plus you ought to have better things to do with a 40-gem summon that give him some marginal bump to his HoF stats.
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Old June 20th, 2007, 07:44 AM

DigitalSin DigitalSin is offline
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Default Re: Death ~ Fame

I thought that the unique summons could have heroic abilities?
I coulda sworn I had Anthrax running around with heroic toughness or something..
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