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  #1  
Old June 23rd, 2007, 09:38 AM

Methel Methel is offline
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Default Re: Paths of Blood

If I remember right now, the act of hunting raises unrest in itself. So you would have more unrest if you had a total of 8 bloodlevels on 8 priests instead of say 4 priests with rods for a effective 8 levels.
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  #2  
Old June 23rd, 2007, 10:03 AM
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Baalz Baalz is offline
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Default Re: Paths of Blood

Methel is correct, which is why blood hunting with scouts raises unrest...even though ten of them blood hunting often find nothing.

There are several checks which happen (unrest, pop level), but IIRC the one with regards to blood magic level is 40% X blood level chance of success, it also effects the amount of blood slaves you get (only +1 per level though). Generally 3 level one mages with dousing rods is the best way to go for cost/benefit, though that's not an option for everybody.
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  #3  
Old June 23rd, 2007, 10:09 AM
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Default Re: Paths of Blood

Uh. Do dwarven hammers, and other forging style items, reduce the cost in blood slaves? I just realized this might not be the case.

Jazzepi
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  #4  
Old June 23rd, 2007, 10:42 AM

Methel Methel is offline
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Default Re: Paths of Blood

Yes it does, not for contracts though. Or perhaps just not for the soul contract?
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  #5  
Old June 23rd, 2007, 10:53 AM
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Default Re: Paths of Blood

So the lifelong protection and the devil summoning one both don't have their costs reduced by dwarven hammers?

Jazzepi
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Old June 23rd, 2007, 12:09 PM

Methel Methel is offline
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Default Re: Paths of Blood

Im not sure about the lifelong protection one, but the devil summoner is full cost no matter what.

On a slightly ot note, how many imps do you get each turn with lifelong protection? Is is a automatic casting of summon imps? (ie. 5 pr. turn)
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  #7  
Old June 23rd, 2007, 12:34 PM

Shovah32 Shovah32 is offline
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Default Re: Paths of Blood

I think its around 5 per turn. Using them with skele-spamming vampire counts is fun fun fun .
The optimal blood hunting set-up(that ive found) is 3 B1 mages each with a dousing rod in a 5k+ province. With 0 taxes you can often get away with no patrollers and should never need more than a few.
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Old June 24th, 2007, 12:03 PM

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Default Re: Paths of Blood

Jazzepi - I don't know how new you are to blood, so don't take this the wrong way, but you are turning your taxes to 0 in provinces where you're hunting, right?

I find that roughly 6 points of blood magic (SDRs are effectively +1 for his purpose) is about as much as I ever want hunting a province unless I'm actively patrolling vs. unrest, and I almost never do that unless I'm growth 3. I like long games, though, and play single player, so I'm sure that many people crank more blood out of their provinces for more short term gains.
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  #9  
Old June 24th, 2007, 12:44 PM
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Default Re: Paths of Blood

Yup.

Jazzepi
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  #10  
Old June 24th, 2007, 02:44 PM

Valandil Valandil is offline
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Default Re: Paths of Blood

I've tried 50-60 levels hunting before, with maybe a thouasand patrolling slaves, to kill population in provinces the enemy is about to take, and to get some benefit from them.
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