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June 23rd, 2007, 09:38 AM
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Corporal
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Join Date: Feb 2007
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Re: Paths of Blood
If I remember right now, the act of hunting raises unrest in itself. So you would have more unrest if you had a total of 8 bloodlevels on 8 priests instead of say 4 priests with rods for a effective 8 levels.
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June 23rd, 2007, 10:03 AM
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Major General
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Join Date: Feb 2004
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Re: Paths of Blood
Methel is correct, which is why blood hunting with scouts raises unrest...even though ten of them blood hunting often find nothing.
There are several checks which happen (unrest, pop level), but IIRC the one with regards to blood magic level is 40% X blood level chance of success, it also effects the amount of blood slaves you get (only +1 per level though). Generally 3 level one mages with dousing rods is the best way to go for cost/benefit, though that's not an option for everybody.
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June 23rd, 2007, 10:09 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Paths of Blood
Uh. Do dwarven hammers, and other forging style items, reduce the cost in blood slaves? I just realized this might not be the case.
Jazzepi
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June 23rd, 2007, 10:42 AM
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Corporal
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Re: Paths of Blood
Yes it does, not for contracts though. Or perhaps just not for the soul contract?
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June 23rd, 2007, 10:53 AM
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Major General
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Re: Paths of Blood
So the lifelong protection and the devil summoning one both don't have their costs reduced by dwarven hammers?
Jazzepi
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June 23rd, 2007, 12:09 PM
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Corporal
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Join Date: Feb 2007
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Re: Paths of Blood
Im not sure about the lifelong protection one, but the devil summoner is full cost no matter what.
On a slightly ot note, how many imps do you get each turn with lifelong protection? Is is a automatic casting of summon imps? (ie. 5 pr. turn)
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June 23rd, 2007, 12:34 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Paths of Blood
I think its around 5 per turn. Using them with skele-spamming vampire counts is fun fun fun  .
The optimal blood hunting set-up(that ive found) is 3 B1 mages each with a dousing rod in a 5k+ province. With 0 taxes you can often get away with no patrollers and should never need more than a few.
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June 24th, 2007, 12:03 PM
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Corporal
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Join Date: Dec 2006
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Re: Paths of Blood
Jazzepi - I don't know how new you are to blood, so don't take this the wrong way, but you are turning your taxes to 0 in provinces where you're hunting, right?
I find that roughly 6 points of blood magic (SDRs are effectively +1 for his purpose) is about as much as I ever want hunting a province unless I'm actively patrolling vs. unrest, and I almost never do that unless I'm growth 3. I like long games, though, and play single player, so I'm sure that many people crank more blood out of their provinces for more short term gains.
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June 24th, 2007, 12:44 PM
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Major General
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Join Date: Jan 2004
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Re: Paths of Blood
Yup.
Jazzepi
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June 24th, 2007, 02:44 PM
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Second Lieutenant
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Join Date: Dec 2005
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Re: Paths of Blood
I've tried 50-60 levels hunting before, with maybe a thouasand patrolling slaves, to kill population in provinces the enemy is about to take, and to get some benefit from them.
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