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  #1  
Old June 24th, 2007, 11:17 AM
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Default Re: SE4 Advanced brainstorming

Psychology: a facility that will boost Intell projects in that system

BioTech: cheap facility to increase the tolerance rating on a planet instead of terraforming it

Psych/BioTech: levels needed in each in order to create a cyborg facility which will increase construction rates of space yards

Psych: a "self-help" facility which improves the planets stats in areas such as suicide and accidents caused by depression. Shows up as an increase in "luck". (lowers chance of bad events in that system). overlaps abit with religious trait
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  #2  
Old June 26th, 2007, 02:40 PM
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Default Re: SE4 Advanced brainstorming

Web Mines are good. I haven't finished implementing a good warhead and mine system yet. They'll probably exist as Ion Warheads just to be consistent with existing SE4 tech.

I already have several facilities in the Psych area that lower anger, increase production, and decrease the chance of bad events or intel. It might be interesting to have a mobile ship component that does something similar.
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  #3  
Old June 26th, 2007, 02:44 PM
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Default Re: SE4 Advanced brainstorming

The organic racial trait and the psychic racial trait depend heavily on the Biotech and Psychology trees respectively. I currently need more low-end (1-5) and high-end (20-30) stuff for normal races on those trees.

I also haven't settled on a ship hull size scheme yet. Right now I'm using stock hulls. Like regular SE4 they get progressively bigger. But this may change. What do you think?
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Old June 26th, 2007, 07:15 PM
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Default Re: SE4 Advanced brainstorming

Gritecon style hulls are a good alternative.

Use maintenance reduction abilities and component scale mounts to make the average ship cost (ie build time) be proportional to size squared.
The average ship maintenance cost can at the same time be proportional to the square root of the size.

Then you can give all the ship hulls right from the beginning, and they'll get used.
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Old June 27th, 2007, 12:36 PM
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Default Re: SE4 Advanced brainstorming

That's not a bad idea. I may do something similar, but I probably won't use the system as it is. I want to avoid scale mounts. Just a personal preference.
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Old June 27th, 2007, 06:46 PM
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Default Re: SE4 Advanced brainstorming

Well, it really isn't doable without mounts.

You could mix it with the P&N style "budget" "normal" and "premium" component mounts if you wanted to... that would hide the scale mountness of it.
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Old June 30th, 2007, 02:52 AM
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Default Re: SE4 Advanced brainstorming

Are there any bugs in SE4 that you'd like to see corrected in SE4 Advanced?

Obviously I can't mess with the .exe, but there are a lot of things I can do by stretching the data files.
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  #8  
Old July 1st, 2007, 07:50 PM
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Default Re: SE4 Advanced brainstorming

We're talking about drones here, they don't combine into stacks.
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