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June 26th, 2007, 03:03 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Thanked 15 Times in 4 Posts
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Re: I *hate* unscripted Touch of Madness.
The problem is, Touch of Madness looks good on paper. You'd never cast it on mages or archers, so you never consider it...
Moving the spell to the same category as Breath of Winter (scripts only) would solve it once and for all. No real drawbacks, because the Touch has small range, so it has to be cast at the beginning of the battle anyway. While the infantry is still on Hold&Attack.
Alternatively, it shouldn't be very hard to make it so it's only cast on infantry, flyers or cavalry but NOT on units with missile weapons. But I think this kind of change never happened in a patch before, so I'd be happy enough with BreathOfWintering it.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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June 26th, 2007, 04:21 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: I *hate* unscripted Touch of Madness.
I am also a hater.
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June 26th, 2007, 05:29 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: I *hate* unscripted Touch of Madness.
It's come in handy in chaff vs. undead chaff battles, but apart from that...
I've lost valuable units to it.
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June 26th, 2007, 05:35 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: I *hate* unscripted Touch of Madness.
I don't know. It's not that bad.
Pangaea's sent lots of his centaur archers charging down field at me.
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June 26th, 2007, 06:55 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: I *hate* unscripted Touch of Madness.
Might be interesting turned into a target-enemy spell instead, but yeah -- I'd rather see it get flagged as 'only when scripted'. Don't think that's moddable, is it?
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 26th, 2007, 06:58 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: I *hate* unscripted Touch of Madness.
Quote:
thejeff said:
I don't know. It's not that bad.
Pangaea's sent lots of his centaur archers charging down field at me.
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I must say, this is exactly why people hate it. When you have 150-200 archers and your mages spam that stupid spell all over them.
Jazzepi
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June 26th, 2007, 07:34 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: I *hate* unscripted Touch of Madness.
Its only a range 15 spell so it should be possible to place your unscripted nature mages far away from your archers/mages ect(maybe near but still a little behind the front lines and with a few body guards. That could even help by making your own troops berserk).
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June 27th, 2007, 03:06 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: I *hate* unscripted Touch of Madness.
The funny thing is, if you *try* to use it effectively, by berserking some Thugs/SCs, it tends to fail. The caster will either select another far away staple of units, or cast something entirely different. 
To minimize range and thus the ability of the AI to select unwanted units, you sometimes even have to take your lesser nature mages into battle, or not research too high. Because with enough gems, they'll still cast the more powerful version.
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