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  #1  
Old June 26th, 2007, 07:19 PM

llamabeast llamabeast is offline
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Default Re: Evolution of a longdead

Wow! That was fast Shovah.

They're disappointingly small after all that. I've been looking at them really close up for hours.

The main changes are gaining a pelvis and ribs, and also he's generally a bit skinnier and with more shading. I think his skull might look a bit funny, I'm not sure. He's doing an impression of Hamlet (you have to imagine him holding a skull).
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  #2  
Old June 26th, 2007, 07:27 PM

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Default Re: Evolution of a longdead

Very nice.

I have the same feeling when I've worked on a sprite close up for a while doing lots of little details, then I zoom out and you can hardly see any of it. But in this case, I think it comes across very well. Doesn't need any changes - skull looks fine IMO.

-thumbs up-
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  #3  
Old June 26th, 2007, 07:35 PM

Shovah32 Shovah32 is offline
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Default Re: Evolution of a longdead

The 'hamlet' skeletonms almost seem like they are dancing if you ask me but ive always been a little odd...
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  #4  
Old June 26th, 2007, 07:38 PM
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Default Re: Evolution of a longdead

Looks great.

You may wish to remove the extended fingers in the right hand if/when you add a weapon.

I might also suggest shaving down the shadow a bit.
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  #5  
Old June 27th, 2007, 02:33 AM

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Default Re: Evolution of a longdead

I assume that these will end up in lapis and gold trim?
Very nice though.
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Old June 27th, 2007, 05:28 AM

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Default Re: Evolution of a longdead

Yup, they sure will. I tried quickly last night (when I really really should have been in bed), but they ended up looking a bit psychedelic, so I think I will have to try more moody tones. Also use brown rather than mainly yellow to represent gold.
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  #7  
Old June 29th, 2007, 07:35 PM

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Default Re: Evolution of a longdead

As you'd expect anyway for sand-blown, aeons old metal.
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Old July 1st, 2007, 04:25 PM

CelestialGoblyn CelestialGoblyn is offline
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Default Re: Evolution of a longdead

Promising
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