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  #1  
Old June 26th, 2007, 08:05 PM

Sombre Sombre is offline
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Default Re: Glamour post 3.08

3.08 was supposed to make a hail of arrows effective against glamour and thus offer more nations a less extreme (in terms of design points, strat, overall cost) counter to vans.

Clearly Jazzepi feels mislead - saying "well archers aren't the counter to heavy cavalry" just demonstrates that the van nerf might not have changed them much, since the big alteration was for missiles vs glamour.
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  #2  
Old June 26th, 2007, 08:56 PM
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Jazzepi Jazzepi is offline
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Default Re: Glamour post 3.08

Sombre said exactly what was on my mind.

Jazzepi
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Old July 2nd, 2007, 07:59 AM

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Default Re: Glamour post 3.08

Quote:
Sombre said:
3.08 was supposed to make a hail of arrows effective against glamour and thus offer more nations a less extreme (in terms of design points, strat, overall cost) counter to vans.

Clearly Jazzepi feels mislead - saying "well archers aren't the counter to heavy cavalry" just demonstrates that the van nerf might not have changed them much, since the big alteration was for missiles vs glamour.
You would expect the glamour nerf to roughly double the number of hits against Vans, but an E9 bless will reduce the number of hits by something like a factor of 2.5, as well as reducing the damage when an arrow does manage to hit. I'm still kind of surprised the archers did "nothing" to the Vans.

-Max
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Old July 2nd, 2007, 10:24 AM

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Default Re: Glamour post 3.08

Max! Hello, haven't seen you around for a while. Been on holiday?
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Old July 2nd, 2007, 04:33 PM

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Default Re: Glamour post 3.08

Quote:
llamabeast said:
Max! Hello, haven't seen you around for a while. Been on holiday?
Hi! I had to swear off Dominions for a month while I finished my spring term classes. Now I'm done with coursework and have only my master's thesis to go, so I've permitted myself a bit of fun again. Good to see things are still stable here.

-Max
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Old July 7th, 2007, 11:04 AM

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Default Re: Glamour post 3.08

Just my two cents on the subject: I agree that total balance cannot be achieved in a specific part of the game: some nations are better for the start of a game (when battles are important to set your initial borders), others are better in the long run (when there is a large empire running).

I don't have that much experience with vanheim, I always thought that Neifelheim was the BEST nation: Niefel Giants with W9N6(+) bless were invincible. warhammer above makes a good point about diplomacy but it is only (half-)supported for MultiPlayer games.

In general, I think that it is good to have different styles in the nations: although this may make them unbalanced, some players may get a far more better playing experience with a style they like more. This variety also increases diplomacy and cooperation in multiplayer games, while in single player... come on, the AI is not _that_ good yet, you can take any nation in the long run if you play carefully.
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