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  #1  
Old June 28th, 2007, 04:01 PM

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Default Re: Map idea

That's a good point about the dominion kill. Hard to see how that could easily be dealt with. Could add 'buffer' provinces as a kind of walkway into the arena, then connect people to those, but that's getting sort of complex.

As for the late game - you could make the house rule that anyone who held it for a certain number of turns (more than 3 maybe) had to be paid a tribute of some sort by all players, each turn until defeated. Or you could play a cumulative victory points game and make the province a worthwhile one in terms of VP.
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Old June 28th, 2007, 04:18 PM
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Default Re: Map idea

maybe instead of connecting the arena to the home provinces, put it in the center of the map?
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Old June 28th, 2007, 04:21 PM

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Default Re: Map idea

But how are people going to get to it? The whole point is that everyone can participate in a deathmatch there. If it's just in the middle of the map it's like any other high value king of the hill type province.
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Old June 28th, 2007, 04:37 PM
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Default Re: Map idea

Can you create a site that allows the one it enters to teleport? Then you can place one of these sites into each capital, and one in the arena, and don't have the dominion problem. The players must be reminded that they mustn't use the teleport sites for anything else, of course.
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Old June 28th, 2007, 07:02 PM
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Default Re: Map idea

you've got a problem of people casting spells on the province to say decrease income or increase say cold, so that a cold blood will be beaten out of hand.

and for your connect issues just make it connected to the capital, since theres no time limit you can send your fighting commanders to the capital to compeat, you can just have it in the middle of the map, only connected to the capitals.
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Old June 28th, 2007, 07:46 PM
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Default Re: Map idea

the teleport option sounds like a good idea
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Old June 28th, 2007, 09:00 PM

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Default Re: Map idea

Hmm..

Lab? The champion should be able to refit items..but gems are the curious bit if a caster. Or maybe not refit and cause them to potentially give up the province without a fight?

House rule that you have to declare your intention to attack the turn before? No details other than nation? Is surprise more intriguing?

No PD, no Indy pop.. white man hill for growth?

Curious what a good late game advantage may be other than prestige. Tribute might work, but extra micro is always a bummer. Maybe just the ten thousand things site, 1 of each gem. Not a great late game bonus, but nice early.

30k pop? or moderate pop and gold mines?

Dominion - anyway to hardcode in a stone idol type site? or perm hidden unit with stone idol? with no AI affiliation?

I like the idea.. especially early. Although some nations (Jarl's and such) have good thuggable units right off the bat.
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