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Old June 30th, 2007, 11:38 AM
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Default Re: SE4 Advanced brainstorming

"No percentage damage" for mine fields is a good example of a hard-coded bug that can be worked around by altering the data files.

I think that mine sweepers still have to be there. But instead of limiting mines to 15 per sector, I'm simply going to take away their inherent cloaking ability. That way when an enemy sees the mines with their own eyes they will have to stop and navigate around mined sectors. That will slow them down.

Maybe stealthed mines will come in later techs, but they will still be detectable with some level of sensors.


Those are also some good ideas for intel projects. I agree that Sabotage needs to be its own area. Also, instead of the defensive intel projects I have facilities that decrease "bad intel" chance in systems. I haven't tested them yet, but they might be a good replacement if they work.
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