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June 30th, 2007, 12:21 PM
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Corporal
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Join Date: Oct 2001
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Chinchilla - Game for new/newish players (open
Tried it again, and noted the mod downloaded is heroes1_7b.dm
The one the game asks for is heroes1_7.dm
No b in the game mod.
This I assume may be the issue?
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June 30th, 2007, 12:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chinchilla - Game for new/newish players (open
That's the one Sleet, well spotted. I guess you were typing that when I made my last post. Just rename the file.
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June 30th, 2007, 12:25 PM
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Corporal
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Join Date: Oct 2001
Posts: 78
Thanks: 0
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Re: Chinchilla - Game for new/newish players (open
Cool. Up island on a sloooow connection so refreshing the screen takes a while. 
Fixed and good to go.
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June 30th, 2007, 12:49 PM
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BANNED USER
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Join Date: May 2007
Posts: 68
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Re: Chinchilla - Game for new/newish players (open
uploaded my 2h, now it's fine =)
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June 30th, 2007, 02:50 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Thanked 6 Times in 3 Posts
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Re: Chinchilla - Game for new/newish players (open
Hrm. Wait, so if I understand it correctly, this mod improves the national heroes *and* allows each nation multiple copies of each hero?
Bah. Tien-Chi heroes are particularly desireable too. And I took Misfortune-3, which I definitely wouldn't have done if I had known that mod was going in.
Ah well. I'll deal, I guess. Would like to second the mild annoyance at a last-minute, unannounced mod though. Uploading the turn in a short bit, once I figure out how to apply the mod (I never have, yet) and get the turn done. : )
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June 30th, 2007, 03:24 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chinchilla - Game for new/newish players (open
Yeah, fair point, I'm sorry guys. It hadn't even crossed my mind that it might affect pretender design (just because it's never crossed my mind when I've been designing my pretenders I guess). It doesn't make heroes more common, but on the whole they become slightly more powerful. Anyway, sorry again for that. At least, bear in mind that even if you took luck-3 you might not get a hero for a long time (6% chance a turn), and you've saved 240 design points. But I realise it would be far better to know about the mod before the game started since with hindsight it could obviously influence your choices.
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June 30th, 2007, 03:34 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chinchilla - Game for new/newish players (open
If people would like a restart, we can do that.
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