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  #1  
Old February 5th, 2002, 03:09 AM

Shyrka Shyrka is offline
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Default Re: Things I would like to see in the next Version(s)...

An auto-launch mines/fighters/sats for planets and bases, so production is not halted due to lack of storage room and you can plan more complex defensive strategies leaving mines/sats construction bases in wormholes and other key locations.

An alternative is a suicide_junkie's idea: when storage space is not enough to room the constructed units, launch them to space.

But I prefer the first option
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  #2  
Old February 5th, 2002, 10:13 AM
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Marco Marco is offline
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Default Re: Things I would like to see in the next Version(s)...

My wishlist:
1)Ground tactical combat (even in a separate module).
2)Retreat from tactical combat for ships fasters than enemy ships.
3)A satellite automated launch routine which allow launch in Groups (like fighters) with selected placement (like formations for fleeet)in tactical combat.
4)The same as point 3) above for mines (I like very much the "base assault scenarios" in Star Fleet Battles).
5)Betters modifiers for range, damages and to hit bonuses for planetary (weapons platforms) and base's weapons.
Marco.
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  #3  
Old February 5th, 2002, 12:53 PM

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Default Re: Things I would like to see in the next Version(s)...

My Wishlist:
1)

Certain ruin componets found, can be researched for more teck level of this.
2)
Mystery Traders, powerful aliens who make pass through the galaxy in their world-sized ships, selling alien technology & (unique ships) in a cultural exchange for empires population.
3) Terriform comp) = ship can terriform planet from orbit. faster build.
4) Construction projects more ;
(a)Hollow world= outside looks like a world with a camoflauge space door, inside big enough to hide ships from sensers & to build ships hidden from enemy view.(b) Orbital intell base & research base ,for added resources.(c)Super orbital base shipyard.
5) Auxiliary controll, needs to be more ??? important to use.
6) Phased plantary shields, & regenerater.

FERENGI ACQUISITION #48 The bigger the smile, the sharper the knife.

[ 05 February 2002: Message edited by: HEMAN ]

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  #4  
Old February 5th, 2002, 03:53 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Things I would like to see in the next Version(s)...

1) Moddable.
Simply make a second, normal tech area that requires, say "Massive planetary shield" tech, and have it give you even bigger shield generators.
2) Can be created by a dedicated human player.
5) See B5 mod. With random armor skips, you really don't want to have a single point of failure (bridge) take out your ships
6) Phased shields are moddable. Use "phased shield generation" on a facility.
Regenerators and crystalline effects would be a welcome addition
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  #5  
Old February 5th, 2002, 05:08 PM

chewy027 chewy027 is offline
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Default Re: Things I would like to see in the next Version(s)...

Heman sounds like some of your ideas come from stars! supernova genesis.
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  #6  
Old February 6th, 2002, 07:58 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Things I would like to see in the next Version(s)...

quote:
Originally posted by Grandpakim:
<snip>
5. Salvage teams to recover ruin tech from otherwise inaccessible planets.



For a moment, I thought I had a way to mod this; create a small colony module, with no cargo space (so you end up with a 0 population colony). Then put that module on a small, fast ship to colonize the "ruins" planet. The main problems are: you still only get ruins tech from planets you can colonize in the first place, you still end up with a colony someplace you didn't want one (unless you abandon it immediately after getting tech), and making the component smaller opens the way to (minor) abuse as people add more cargo components to a colony ship with the smaller component. After all that, I like your idea & hope MM adds in something that allows it...

quote:
Originally posted by Grandpakim:
6. Zero movement for ships out of supplies. Supply conservation speed-- ship moves slower but uses less fuel per sector.



I really like the idea of conservation speed; move slower, with less fuel per sector. Sounds more realistic, even...

quote:
Originally posted by Grandpakim:
7. Temperature zone. Planet must be "X" distance from sun or it must be domed even if all other factors are perfect.



Interesting idea; but then I'd want to add a terraforming-type facility that would compensate for the problem.
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  #7  
Old February 7th, 2002, 12:28 AM

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Default Re: Things I would like to see in the next Version(s)...

Here is the part of my list that I can remember off the top of my head while at work:

1. Make the ability to warp/travel through a warp point an ability that can be given to a component. Then at high tech levels, units could warp, and for really low tech starting games, you could start with ships confined to the home system.

2. Allow "upgrades" for hulls similar to how they work for components. Instead of research producing larger hull types each time (or specialized), it can now produce more efficient Versions of the same hull type (while using the show latest hull types only button would keep the display uncluttered).

3. Allow for more/variable types of objects that can be built, not just ship, base, fighter, sattellite and drone. Also allow the names to be changed. I might want to define organic ships and a line of components that can only be equipped on these ships, while still allowing the same race access to the more standard components and ship/base hulls as well. I would really like to keep the current more strategic drone implementation while removing most of the missile weapons and replacing them with fighter sized drones with fighter type components (destroyed upon use probably) instead.
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