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Old July 19th, 2007, 12:52 PM
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Saulot Saulot is offline
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Default Re: Bash & Crush vs. Cut & Slash

I've seen a few house mods which would alter weapons. An example of something I used changed the maul from 9 normal dmg to 3 ap damage. The balance of course is that while it's more effective against heavily armored opponents, it's far weaker against unarmored ones (This may not be desired by some people).

Is that what you hand in mind? And if so, are you suggesting that to be implemented in the vanilla game?

If not, then a mod which changed every blunt weapon would be a rather straightforward and simple affair to make for yourself.
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Old July 19th, 2007, 03:19 PM

Novi Novi is offline
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Default Re: Bash & Crush vs. Cut & Slash

@Saulot:

Erm... I don't believe so. A good swing with a sledgehammer would, in reality, probably be more than enough to make you kick the bucket, even though you weren't wearing any armour... ><
So a negative damage base doesn't sound like a good idea (put into practice, though, it could represent a good approximation but... Nah, letting a hammer have the same dmg value as a fist doesn't sound too appealing ^^)

@MaxWilson:
True, the hammer has the dmg value of 7 but this is still only one more than the broadsword, whose value is 6... I think such a difference is negligible, especially when taking into consideration all the defence penalities the hammer offers to a unit...
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