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  #1  
Old July 30th, 2007, 10:25 PM
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Jazzepi Jazzepi is offline
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Default Re: Mod nations game, take two

Oh, and please, please sign me up for the other nation mod. I'd love to play tomb kings if they're in there

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Old August 1st, 2007, 05:18 AM
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Default Proclamation of the Prieshood of Ulm Reborn

Abandoned by their infernal allies, the last warriors of Kharam Dzu laid down
arms last month. Tara the Enchantress ran away from Lady Elena's Prophet and
his paladins, knowing that she could not expect mercy from him a second time.

The pirate flag flies no more.

But not all dwarves were as lucky as those who joined the followers of Lady
Elena. In the last days of the pirate nation, undead hordes led by bloodthirsty
vampires invaded the weakened southern regions of Kharam Dzu. They slaughtered
the local defenders, and raised them as soulless abominations. They pillaged the
provinces they occupied, until even the humblest peasants started rioting. A
giant wyrm was seen slithering near the wall of a fortified city bursting with
refugees from the surrounding lands.

Ulm Reborn cannot remain blind and deaf to the plight of the innocent and
defenseless. This month, the armies of Ulm were ordered to liberate the former
dwarven lands from the vampire tyrants. Scared of our righteous forces, the
cowardly abominations ran away to hide in their dark castles. Even the giant
wyrm put away the pretense of divinity and dragged itself away.

But all this will avail them little. They've been declared an abomination unto
Lady Elena, and their days are numbered.
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Old August 1st, 2007, 06:54 AM

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Default Re: Proclamation of the Prieshood of Ulm Reborn

In our last clash with the Jomonese invaders we left many dead, but as we buried our own fallen with heavy hearts and tended to the woods, torn by the claws of foul Nekoni we realised the cost of defending our land against such powerful foes might be the very forests themselves. Our home. Our kind.

Our hope lies with our neighbours, the elves of Sylvania, who also call the woodlands their home. Together we might hold off the rampaging demons of Jomon.

What do you say, people of Sylvania? Will we defend the forests together, or burn alone? We Vaetti would be willing to enter an alliance with you for as long as we are both under threat.
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Old August 1st, 2007, 01:29 PM

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Default Re: Proclamation of the Prieshood of Ulm Reborn

Ah yes, the virtuous Dwarves of Ulm. Of course they neglect to mention that as their first act of "liberation" of the "humble peasants" is to slaughter scores of these very same peasants. The innoccent defenseless farmers were summarily executed by the high and mighty armoured knights on their high horses. The Order of Saguinia applauds these "mighty" acts of "bravery" from the "oh so virtuous" Ulm.

We regret to inform these Dwarven Oppressors that our concern is the welfare of our hard working farmers, and as such we are ordering their swift evacuation in the face of the horrible destruction inflicted upon their hapless villages.
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Old August 1st, 2007, 04:51 PM
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Default Re: Proclamation of the Prieshood of Ulm Reborn

We have seldom seen such twisting of the truth! But what can one expect from
those who live on the life force and suffering of others?

Yes, our knights did execute some villagers. But executions were far from
random. When our forces entered the provinces in question, they were aghast at
the rioting and destruction. Corpses were littering the landscape, the unrest
had reached levels that made any production impossible, and there were no
supplies to be had for any price. The history of the Civil War is part of the
education of every commander of Ulm. We have never engaged in pillaging
ourselves, but we recognize the signs!

And in the middle of this vampire-made Hell, some rather peculiar villagers were
strutting around, helping Sanguine Reeves prey on the innocent. These
vampire collaborators were in the best of moods, cheerful and confident despite
the desolation around them.

Even if we had wanted to let these immoral wretches live, they did not give us
the chance. They threw themselves under our warhorses' hooves, and died.
We guess they feared the justice of their former neighbors, whom they had
betrayed to the vampires of Sanguinia.

We are happy to report that after just one month under our rule, the rioting has
greatly diminished, no one is starving, and the grateful population has taken
Lady Elena into their hearts. They have noticed the undead horde moving north,
and are joining the local militia. Your soulless minions and cowardly harpies
will be given a chance to appreciate the difference between the enthralled,
ragged scum that was policing the lands under your rule, and the well-trained,
well-equipped militia, who defends it now.
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  #6  
Old August 2nd, 2007, 01:35 PM
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Default The second game

I'm definitely up for a second game. This time I would like to play someone
evil. I have never tried blood magic, but it may be time... Can I place
a tentative claim on Sanguinia?

By the way, I think that it would be a very good idea to make a couple of
nation specific pretenders. Nothing overpowering, just flavour.

For example, for Ulm Reborn, I would like to see the first person who felt the
Aufklarung as a choice. Just copy the Enchantress or another existing human, and
give him/her an Ulmian steed. Skill in astral/earth, an appropriate description,
cost to reflect the path and steed, et voila!

For Sanguinia, we need a master vampire, that is, the Sanguini kind. Non-flying,
non-stealthy, some armour, maybe a horse. If you want to model him after a
blood drake (I love the picture) you can even give him the name of a former Ulm
hero, and tell about his fall and subsequent flight from the Aufclarung.

Something I would like to suggest for the dwarves, now they are out of the
game, is a real crossbow. Repeater crossbows have their place, but the
whole war, I knew that I outranged them enough to fire at them with impunity,
and I think that after a battle or two, the stunties would have figured the
problem themselves. Give them them option to field pavise crossbowmen.
Arbalest, tower shield, one shot per three turns, to account for hiding
to rewind the mechanism. High parry, high penalty to defense, to make it
useless for hand to hand combat. Of course, the author may think that this
is not in character for the pirates.

Anyway. I know it is too early to discuss balance, but I wanted to help the
second game.
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Old August 2nd, 2007, 04:56 PM

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Default Re: The second game

Unfortunately the author of Kharam Dzu has gone and vanished. Just so you know.
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