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July 31st, 2007, 11:08 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
Nice tips Baalz!
Maybe I didn't play enough for production to pay off? Probably not as I had lots and lots of resources left once I used up all my gold.
Oh, have you tried using Androphags instead of Oiorpatas? On paper they seem pretty much the same but when the Androphag rider dies you have a nifty blessable lizard left with about 30hp. Quite nice for 60 gold I'd say! They are capital only of course, but that don't stop you from recruiting Oiorpatas everywhere else.
Sorry, I just noticed that Oiorpatas are capital only too. Anyway, I believe the Androphags are a bit better, not as fast but tougher and stronger.
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July 31st, 2007, 11:11 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
Someone found any use for Soothsayer and Hydra Tamer yet? They seem pretty superfluous to me.
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July 31st, 2007, 11:20 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
My current pretender (I'm quite happy with it):
Dormant Lady of Springs
Dominion 7
Magic: 9W; 5N
Scales:
Order 3
Production -1
Heat 1
Misfortune 2
Magic 1
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July 31st, 2007, 11:34 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Sauromatian units
Soothsayers are good communion slaves. Powerful in combo with enaries.
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July 31st, 2007, 11:41 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
Didn't think of communion. Good catch. 
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July 31st, 2007, 12:29 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Sauromatian units
Errr, I'm at work now and can't look at the stats, but it seems like when I looked at the Androphag and Oiorpatas the Oiorpatas had a little better stats for the money, and 1 or 2 points in defense and protection really make a difference when they're high. Plus they have higher movement which gives a bonus to the lance first strike (and easier flanking). I did, however, forget about the free lizard so maybe I'll have to take another look. Are they sacred?
For communion slaves I'd recommend considering Enaries over Soothsayers. If Enaries (or Witch Kings don't - forget sabbath master) are the communion masters you're going to end up with a lot of death spells cast (raise dead in particular after your scripting runs out), and the Soothsayers with no death paths are gonna pop pretty fast. You're better off having 2 Enarie communion slaves than 4 Soothsayers under those conditions...4 Enarie slaves and you can raise undead until the cows come home.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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July 31st, 2007, 12:45 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
The free lizard is sacred.
The Androphags have 2 more hp and 2 more strength. So they pack more punch but have less protection, although they come with the free 28 hp sacred lizard. They also cost less resources but more gold.
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