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July 31st, 2007, 11:20 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
My current pretender (I'm quite happy with it):
Dormant Lady of Springs
Dominion 7
Magic: 9W; 5N
Scales:
Order 3
Production -1
Heat 1
Misfortune 2
Magic 1
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July 31st, 2007, 11:34 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Sauromatian units
Soothsayers are good communion slaves. Powerful in combo with enaries.
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July 31st, 2007, 11:41 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
Didn't think of communion. Good catch. 
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July 31st, 2007, 12:29 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Sauromatian units
Errr, I'm at work now and can't look at the stats, but it seems like when I looked at the Androphag and Oiorpatas the Oiorpatas had a little better stats for the money, and 1 or 2 points in defense and protection really make a difference when they're high. Plus they have higher movement which gives a bonus to the lance first strike (and easier flanking). I did, however, forget about the free lizard so maybe I'll have to take another look. Are they sacred?
For communion slaves I'd recommend considering Enaries over Soothsayers. If Enaries (or Witch Kings don't - forget sabbath master) are the communion masters you're going to end up with a lot of death spells cast (raise dead in particular after your scripting runs out), and the Soothsayers with no death paths are gonna pop pretty fast. You're better off having 2 Enarie communion slaves than 4 Soothsayers under those conditions...4 Enarie slaves and you can raise undead until the cows come home.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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July 31st, 2007, 12:45 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
The free lizard is sacred.
The Androphags have 2 more hp and 2 more strength. So they pack more punch but have less protection, although they come with the free 28 hp sacred lizard. They also cost less resources but more gold.
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July 31st, 2007, 12:53 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Sauromatian units
And what about the leg troops? You have the Amazon, a pretty stable unit, and also the regular archer with composite bow and precision 11.
Then you have all all the other cavalry:
Raider
Lancer
Sauromatian Raider
Sauromatian Lancer
Sauromatian Cataphract
The hydras (both capital only):
Hydra spawn (is this unit worth its points?)
Hydra (a good solid unit)
This nation has pretty varied choices.
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July 31st, 2007, 01:15 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Sauromatian units
> Hydra spawn (is this unit worth its points?)
Unlikely. It gets a cost reduction in the patch. Also hydras are made wierd. So I have no clue if they will be more or less effective than before.
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