.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old February 16th, 2002, 06:23 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Secondary Tech Levels (long)

Yes, that seems to be the only way to make this concept work in SE. I've considered doing this with phased-shields and some other technologies. As with all complicated mods the downside is that it makes AI editing more tedious at best, and might create a situation that confuses the AI and puts it at a disadvantage. I've been 'distributing' Stellar Manipulation techs to other fields, for example, so you have to pursue many branches of research to get them all instead of just one 'super powers' tech field. Then I have to go an edit all the AI files so they get around to all those fields sooner or later.. ugh.

For ship construction, I'd put the break at cruisers or battle cruisers and name the new field 'capital ship construction'. You might include some larger and heavier armor in that field as well. Then you might have some races that would only research standard ships up to cruisers and not go any further with standard ships. They might switch to carriers. (The 'Colonials' in the Battlestar Galactica universe, for example).

[ 16 February 2002: Message edited by: Baron Munchausen ]

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.