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  #1  
Old August 13th, 2007, 02:45 AM
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Default Re: New nation: NATURE rising early stages

jus' wondering, do we have a good place in this mod for blood magic? nature has little rules or morality meaning blood sacrifices shouldn't be such a huge moral outrage for the followers, considering they will mostly be animals and mindless plant beings.
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Old August 13th, 2007, 06:45 AM
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Default Re: New nation: NATURE rising early stages

Hmm. Yes and no. I see your point.

I was envisioning the domains being largely free of living things of the two legged variety. Making blood slaves kinda hard to come by.

I was even contemplating putting Need Not Eat on all the critters and having a death dominion like ermor, but that is way too complicated and would not work for a variety of reasons. I also thought of giving them a supply bonus equal to what they eat so you could use the silverbacks to pillage the countryside, but i think that is redundant with such powerful nature mages.

I am reluctant to add any other paths of magic besides nature. But I think i will have to in the end. I can see arguments for earth and death as well as blood. for the momnet i want to boost what they have in nature and see if they can hold their own.


sorry i have not really set down and work on this again, i have been sorting through some more details in my head.
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Old August 13th, 2007, 06:46 AM
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Default Re: New nation: NATURE rising early stages

Nice tree by the way, it will do just fine.
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Old August 13th, 2007, 08:55 AM

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Default Re: New nation: NATURE rising early stages

I might be disinclined to include blood and death, you might end up with another Pangaea (they're a bit dark-side-of-nature-y I think). I suppose a touch of air, water or nature might feel kind of natural. I'm not sure though, kind of thinking aloud. Possibly even astral.
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