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August 14th, 2007, 09:19 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Maenads and siege
Winner was Bandar Log, and he had Turmoil scale himself so he couldnt turn off the maenads income. I believe there were some dryads preaching inside as well. He said he was throwing everything he could at the walls, elephants and such, but maenads were repairing it faster anyway.
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August 14th, 2007, 11:27 AM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: Maenads and siege
Why didnt he mind hunt every weenie inside of the castle?
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August 14th, 2007, 11:30 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Maenads and siege
Pangaea has a hard time "out in the field" handling armies. If their balance is being able to party hard in a sieged castle then that might not be bad.
Does the other common Pangaea option, carrion vines, have a like benefit?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 14th, 2007, 12:14 PM
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Major General
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Join Date: Feb 2004
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Re: Maenads and siege
Yeah, in Afterthough it was quite amusing, Pangea went AI about halfway in due to being smushed between 3-4 hungry neighbors and the smallish empire (Argatha) that took their capital couldn't manage to break down the castle walls...but nobody ever got around to eating Argatha up. By the end of the game Pangea had one of the larger army graphs in the game despite being effectively eliminated relatively early. I don't know that this is so much a Pangean advantage but more an aggravation once they've already lost.
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August 14th, 2007, 12:34 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Maenads and siege
Yeah I'm not really sure why I stayed in that game so long, but I enjoyed snatching up Pangea's capital.
It's funny, because I had 6 mages ready to spam blade wind and out of all the people sieging Pangea's different fortresses I think I was in the best position to take them. I couldn't start breaking down the walls until I got about 400-500 troops in that territory. I never did manage to knock them down.
Jazzepi
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August 15th, 2007, 06:22 AM
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First Lieutenant
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Join Date: Mar 2007
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Re: Maenads and siege
So, let me clarify myself.
I have no problem with Pangaea being hard to defeat and such. After all, having besieged enemy's capitol, you cripple him hard enough already. But its rather unfair for Pangaea's enemies - imagine being spawned close to aggressibe Pangaea, defeating it and stalemating for the rest of the game. Pangaea denies you a chance to win, simply by being there. Mind hunt may be not an option if Pangaea was clever enough to hire a lizard shaman (mind hunt isnt as uncounterable as VotD, har har).
I really felt for these monkeys. I think these maenads shouldnt spawn inside a besieged castle - they cannot get inside, after all, its besieged. Maybe let the spawned maenads attack the sieging army instead? It would be quite thematical - crazed maenads throwing themselves on these between them and the music that drives them with extasy.
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August 15th, 2007, 07:56 AM
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Major General
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Re: Maenads and siege
While I honestly don't think this problem is really an issue worth addressing, Maenad's could always have their status changed to mindless so that they'd count for 1/10th of their strength in defending the castle.
Jazzepi
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August 15th, 2007, 08:03 AM
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Brigadier General
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Join Date: Oct 2006
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Re: Maenads and siege
Well we all know how mindless women are  .
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August 15th, 2007, 08:09 AM
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Corporal
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Re: Maenads and siege
Unless, of course, the Maenads were coming from the population in the walls. Besides, it's a game... some inconsistencies with 'realistic' behavior must be expected.
I truly fail to see the problem. It was a good point about the supplies being generated keeping some of the Maenads fed, but they WILL start starving. I'm actually curious what the break even point per Pan per Turmoil scale is.
Kuritza, it seems the problem you have is that it takes too many resources to actually take out Pangaea's capital under the conditions given, at least in multiplayer, i.e. it _could_ be done, but the amount of resources required at the stage it might be required is too high.
I am curious why you believe the investment too high. I am also curious why you say starting next to Pangaea would mean someone loses in MP (the same argument about double-bless rushes come to mind, btw). It seems to me that the argument is the resource drain required to keep them bottled up is enough to make you lose. Soo... what? It's rather interesting to me that people might not worry too much about Pangaea when they're active, but they'll make you lose in a siege?
Please, educate me as to what the issue really is?
Wyatt Hebert
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