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  #1  
Old August 14th, 2007, 03:24 PM

tromper tromper is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Huh. Well perhaps it may be a good opportunity to start up a second version of this interesting team mechanic while Shovah32's off getting a tan, eh Thrawn?
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  #2  
Old August 15th, 2007, 08:04 AM

Shovah32 Shovah32 is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Remember, this turn(7) is that last that I will be able to complete before returning on Monday.
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  #3  
Old August 15th, 2007, 12:44 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

Um, the llamaserver does 24 hours by default, which is what this game is still on. Just so you know. It's easy to change though.
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  #4  
Old August 15th, 2007, 01:19 PM
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Thrawn Thrawn is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Oh, thought it was 48. Okay, Shovah, I'll pause the timer until Monday. Have a good trip.

Darn, was looking forward to lots of turns this weekend.
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  #5  
Old August 15th, 2007, 01:22 PM
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Thrawn Thrawn is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Hosting postponed for Allegiances by 120 hours. The game will now host at 16:05 GMT on Tuesday August 21st.
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  #6  
Old August 15th, 2007, 01:33 PM

llamabeast llamabeast is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Thrawn: Click on "Admin options" on the Allegiances page and you can see and change the current hosting schedule.
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  #7  
Old August 17th, 2007, 12:44 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Yeah, I did. What I pasted up there is the result from changing it using the admin options.
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  #8  
Old August 17th, 2007, 12:45 PM

llamabeast llamabeast is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Yeah, sorry, I must have missed your post.
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