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August 15th, 2007, 05:49 AM
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Re: Mod for Dominions 3 Wishlist
You probably /could/ do all that, but not using the modding tools provided with the game. You'd have to get into the code.
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August 15th, 2007, 07:02 AM
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Re: Mod for Dominions 3 Wishlist
Damn. The code isnt out there yet, is it? (i mean, relevant portions of it made avaliable to the public)
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August 15th, 2007, 09:45 AM
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Re: Mod for Dominions 3 Wishlist
I don't think any of the code is public.
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August 15th, 2007, 04:51 PM
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Re: Mod for Dominions 3 Wishlist
Sombre, this means that implementing buildings inside of castles are effectively impossible? I mean, labs and temples are possible to build, why shouldnt one be able construct other building types like academies, universities, army barracks, fletcher, marketplace etc?
I havnt had the time to have a hard look at the game yet, but you say that its impossible without the code?
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August 15th, 2007, 04:59 PM
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Join Date: Aug 2003
Location: Sweden
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Re: Mod for Dominions 3 Wishlist
> I mean, labs and temples are possible to build, why shouldnt one be able construct other building types like academies, universities, army barracks, fletcher, marketplace etc?
Since most nations have existed for several hundred years all of this is already there. A temple to the new god can be built in a conquered province, as can a first class magic laboratory, but marketplaces and forges has been there since long before you came to power 
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August 15th, 2007, 05:09 PM
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Major
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Re: Mod for Dominions 3 Wishlist
Except for, you know... that one nifty forge.
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August 15th, 2007, 05:14 PM
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Re: Mod for Dominions 3 Wishlist
Kristoffer, by the sound of it, youre not interested in implementing more buildingtypes for increased bonuses and more variability (personal flavor) in dominions 3 now, are you? It would surely require too much balancing work and coding, or?
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August 15th, 2007, 05:16 PM
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Re: Mod for Dominions 3 Wishlist
Or that particular state of the art magical academy where only first rate mages graduate!
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