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View Poll Results: What Is Your Favorite Path?
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Air
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5 |
6.85% |
Earth
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8 |
10.96% |
Fire
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1 |
1.37% |
Water
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4 |
5.48% |
Nature
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6 |
8.22% |
Astral
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21 |
28.77% |
Death
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15 |
20.55% |
Blood
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13 |
17.81% |
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August 15th, 2007, 10:44 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Re: Your Favorite Magic Path
I like blood- demons from the depths of the abyss, hellfire, and raining toads. What more is there, really?
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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August 15th, 2007, 11:26 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Your Favorite Magic Path
What is my favorite? I a not sure but here is my comment son each of the paths.
Air: I feel vunerable if i cannot cast mist, storm, or arrow fend. Late game needs that air teleport spell. It is one of the paths that I feel that I always need.
Fire: This is probably at the bottom. I can't think of anything in this path that I need other then flaming arrows and rune mashers.
Water: good for the items you can create with it. Super combatnts seem naked without quickness.
Earth: The greatest path I have found for giving you a boost at the beginng of the game. Strength of giants, and the construction armor spell (i forget its name) means a single mage could change the outcome of the battle. And these are level 3 spells.
Astral: Another must have path. This gives you protection against SC's, boosts much needed magic resitance, increases your spell penetration, plus luck and etherialism. In the late game this path is essential.
nAture: Haven't found much use for it yet other then regeneration rings. But I haven't used it enough yet, and determined to find a use for it, because it seems like a fun path.
Death: Is a fun path with a lot that you can do with it. But if your nation does not have it, it is not weakened in any way.
Blood: I haven't used it all and cannot give comments.
For importance of the paths I rate them in the following order: astral, air, water , nature,earth, fire , death
For the fun factor I like death, nature and earth.
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August 15th, 2007, 11:58 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Your Favorite Magic Path
Water is my favorite.
What's not to like about freezing your opponents? I've never been much of a pyromaniac, but ice magic? Always a fave.
What's not to like about freezing the very heart of your enemy?
You've got other spells that can be quite useful, such as Sailor's Death, or Cleansing water. And certainly, Jotunheim isn't bothered by cold. But nothing, nothing, is as satisfying as hitting Ctis with the Grip of Winter in Cold 3 provinces, while your Unfrozen Warriors (not that hot, but available at the same time) engage the enemy and Winter Wolves harry their flanks, adding all the while to the chill.
Certainly, the globals are a bit less than desirable, and there are some other issues. But water and ice is my favorite even if I don't always play with it.
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August 16th, 2007, 12:47 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Thanked 1 Time in 1 Post
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Re: Your Favorite Magic Path
No love for fire yet? I used to play Abysia just so I could bomb my opponents. I guess it used to be different back when troops were less plentiful and battlefield damage was more important. Ah well, at least there's Magma Burst.
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August 16th, 2007, 09:54 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Your Favorite Magic Path
A hail of fire evocations is really powerful I think.
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