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View Poll Results: What Is Your Favorite Path?
Air 5 6.85%
Earth 8 10.96%
Fire 1 1.37%
Water 4 5.48%
Nature 6 8.22%
Astral 21 28.77%
Death 15 20.55%
Blood 13 17.81%
Voters: 73. You may not vote on this poll

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  #1  
Old August 15th, 2007, 10:44 PM

Valandil Valandil is offline
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Default Re: Your Favorite Magic Path

I like blood- demons from the depths of the abyss, hellfire, and raining toads. What more is there, really?
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  #2  
Old August 15th, 2007, 11:26 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Your Favorite Magic Path

What is my favorite? I a not sure but here is my comment son each of the paths.

Air: I feel vunerable if i cannot cast mist, storm, or arrow fend. Late game needs that air teleport spell. It is one of the paths that I feel that I always need.

Fire: This is probably at the bottom. I can't think of anything in this path that I need other then flaming arrows and rune mashers.

Water: good for the items you can create with it. Super combatnts seem naked without quickness.

Earth: The greatest path I have found for giving you a boost at the beginng of the game. Strength of giants, and the construction armor spell (i forget its name) means a single mage could change the outcome of the battle. And these are level 3 spells.

Astral: Another must have path. This gives you protection against SC's, boosts much needed magic resitance, increases your spell penetration, plus luck and etherialism. In the late game this path is essential.

nAture: Haven't found much use for it yet other then regeneration rings. But I haven't used it enough yet, and determined to find a use for it, because it seems like a fun path.

Death: Is a fun path with a lot that you can do with it. But if your nation does not have it, it is not weakened in any way.

Blood: I haven't used it all and cannot give comments.

For importance of the paths I rate them in the following order: astral, air, water , nature,earth, fire , death

For the fun factor I like death, nature and earth.
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  #3  
Old August 15th, 2007, 11:58 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Your Favorite Magic Path

Water is my favorite.

What's not to like about freezing your opponents? I've never been much of a pyromaniac, but ice magic? Always a fave.

What's not to like about freezing the very heart of your enemy?

You've got other spells that can be quite useful, such as Sailor's Death, or Cleansing water. And certainly, Jotunheim isn't bothered by cold. But nothing, nothing, is as satisfying as hitting Ctis with the Grip of Winter in Cold 3 provinces, while your Unfrozen Warriors (not that hot, but available at the same time) engage the enemy and Winter Wolves harry their flanks, adding all the while to the chill.

Certainly, the globals are a bit less than desirable, and there are some other issues. But water and ice is my favorite even if I don't always play with it.
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  #4  
Old August 16th, 2007, 12:47 AM
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Morkilus Morkilus is offline
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Default Re: Your Favorite Magic Path

No love for fire yet? I used to play Abysia just so I could bomb my opponents. I guess it used to be different back when troops were less plentiful and battlefield damage was more important. Ah well, at least there's Magma Burst.
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Old August 16th, 2007, 09:54 AM

llamabeast llamabeast is offline
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Default Re: Your Favorite Magic Path

A hail of fire evocations is really powerful I think.
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