.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old August 16th, 2007, 05:53 PM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

Yeah, I could do that as a high level summon!! thanks
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #2  
Old August 17th, 2007, 06:46 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

Forgot to mention!! I'm gonna start work on a pirate mod, ooh, yes, this is gonna be fun.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #3  
Old August 17th, 2007, 08:06 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Juzza\'s Works

Don't forget grappling hooks or some kind of ranged weapon with the net effect, like the one used by LA Atlantis I believe.
Reply With Quote
  #4  
Old September 24th, 2007, 08:40 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

Hey!!!

I just had an idea for another nation, (once I get inspired I'll work a week straight on it to get the beta done) it's inspired by the Fallout Series of computer games, by Interplay.

Current Overlook:
A world destroyed by chaotic powers, it's remaining people fled through a great portal into another world. Here once again faced by hardship they must overcome now the wrath of gods with powers that rivaled the very power that destroyed their world. Though the magic used to destroy the old world warped all the men from it. Some gained massive bodies with great physical strength, others barely touched by the magic, but still in some way tainted. Others still gained hugely expanded minds able to attempt to destroy others minds and the most powerful of all instead of being destroyed by the magic, absorbed it. Becoming warped and twisted, they no longer see the world in the same light and have placed a great creature as their own god and now, they join the other nations groping for ultimate power by winning the Ascension Wars.

(kinda still a draft, and I've yet to come up with a name...)
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #5  
Old September 24th, 2007, 01:28 PM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: Juzza\'s Works

Sounds good. I suggest cheap, strong creatures for the brutes.
Maybe even something like size 3, 20 hp, 20 Str and a greatclub. Give that an attack skill of 7 and you should be able to get it for 10 gp (though I'd more give it attack 8 and costs around 13).

You definitly need ragers. Nothing sais "Madman" like Berserk +3 (or more).

Or think about adding some mindless units (mindless don't need to be undead/lifeless. See Ry'leth Lobo guards).

The Expanded Minds could be Astral Mages and/or units wth a Mind burn attack (I'm haveing something like that in the mod I'm curently designing).

The Magic-Absorber could then be Mages with lot's of random variety. Check the Arcosphale Mystics.


Sadly, starting units with afflictions is not (yet?) modable, else feebleminded units could be interesting, too.
Reply With Quote
  #6  
Old September 24th, 2007, 06:55 PM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

thanks very much for the input, I'm definitely gonna use some of those ideas.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #7  
Old December 28th, 2007, 07:06 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Juzza\'s Works

I'm back to the forums muahahaha!!! and working on a new mod, slowly kinda, anyyway, I never got around to working on the falloutish mod, but! I'm onto a new one! this one is still in early stages and at the moment looking fairly cliche, considering it's a nature based mod.

At the moment they have:

Commanders:

Standard Druids

Bloodhenge Druids

Animists

High Riders (cheapish 40ldr rider with chainshirt, lightlance javelin)

Lizard Slaver (can gather slaves similar to mictlans slaves)

Witchdoctors

Units:

Green Rider (Cheapish lightcav with chainshirt, lightlance and javelin)

Centaur Cataphracts(bronze armour)

Lizardman (spear shield chainshirt)

Lizardman Falchionair (Falchion, chainshirt and buckler)

Both kinds of indi woodsmen

I don't wanna post anything yet, cause last time I posted it as I devolved no one cared when I finely finished it, anyway, thats about all I have, Lizardmen will be sacred and possibly centaurs as well, but most of all I need a good story/plot thing, otherwise I won't get much done!

And I'm open to suggestion!!
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.