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August 22nd, 2007, 03:10 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: New Nation-\"F\'Thaqqua-The End is Nigh\"
Actually, that's sufficient strength for me. Can't wait.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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August 26th, 2007, 06:46 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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heroes not showing up
Ok, I've finally got things...eh, more or less to where I'm satisfied with them, except that I cannot get my heroes to show up.
Can anyone help with some suggestions for what the problem might be? I've got 4 unique heroes, and 1 multi-hero.
Thanks for quick responses, as if I can get this solved today, I'll post the mod today, I promise!
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You've sailed off the edge of the map--here there be badgers!
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August 26th, 2007, 06:47 PM
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Join Date: Oct 2006
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Re: heroes not showing up
Also, how would one go about reducing the availability of Pretenders for a nation? I only want this F'thaqqua to have 1 Pretender, ideally, but I can't figure out how to make that happen.
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August 26th, 2007, 09:21 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: heroes not showing up
How about making this one pretender so completely awesome that the others are worthless?
Just a suggestion  .
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August 26th, 2007, 11:32 PM
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Join Date: Oct 2006
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Re: heroes not showing up
eh...nah. 
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August 27th, 2007, 12:34 AM
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Captain
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Join Date: Feb 2005
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Re: heroes not showing up
Quote:
Also, how would one go about reducing the availability of Pretenders for a nation? I only want this F'thaqqua to have 1 Pretender, ideally, but I can't figure out how to make that happen.
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You cant.
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August 27th, 2007, 12:46 AM
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BANNED USER
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Join Date: Feb 2007
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Re: heroes not showing up
Well you could technically make all the other default pretenders so expensive that no-one could ever use them. That would work.
As for heroes, the code is very simple and is clear enough in the mod manual. In the nation section you put
#multihero1 (unit #)
#hero1 (unit #)
#hero2 ... etc
If you've done that and you can't getting any with turmoil 3 luck 3 then I don't know what's wrong. Even with incorrect numbers you should still get something.
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September 13th, 2007, 09:31 PM
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Join Date: Oct 2006
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F\'thaqqua
Update for this mod is officially on hold due to my hard drive dying a painful death.
The planned improvements include: fixing the stealth issue on the F'thaggua, fixing a description typo, adding a Chaos Titan summon, and another summon, along with a few spells that summon larger numbers of the other summons. 1 hero to add, and 1 multihero, as well as a few Pretenders, since I can't get rid of the majority of them. Also, generally improving the balance and utility of most units, and adding special abilities, including insanity and afflictions to some.
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