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  #1  
Old August 25th, 2007, 04:47 PM

BBegemott BBegemott is offline
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Default [BUG] resource production calculation

See attachment please.
I think resource production is calculated incorrectly.
I would like somebody to confirm this before sending to Malfador.
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File Type: doc 545687-Minerals calculated incorrectly.doc (5.10 MB, 137 views)
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Old August 25th, 2007, 04:52 PM

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Default Re: [BUG] resource production calculation *DELETED*

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Old August 25th, 2007, 05:02 PM

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Default Re: [BUG] resource production calculation

None of your attachments seem to work, though.
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Old August 25th, 2007, 05:07 PM

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Default Re: [BUG] resource production calculation

Reuploaded, should work now
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Old August 25th, 2007, 05:39 PM
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Default Re: [BUG] resource production calculation

Even in SE4, the bonuses didn't all add linearly. Bonuses of one type add linearly (like a culture bonus and a racial trait bonus (and a characteristic in SE4)), but the different types stack multiplicatively.

Its more like:

21000 * (value) * (happiness) * (population) * (racial trait)
21000 * 1.24 * 1.1 * 1.5 * 0.95 = 40817.7

I can't explain why the number is ~500 less though. Weird intermediate rounding? Improperly calculated -5% from the trait?
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Old August 25th, 2007, 05:57 PM
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Default Re: [BUG] resource production calculation

The planet value is directly multiplicated with the production: 21000 x 1.24 = 26040.
Then all modifiers are added together +10%, +50%, -5% which gives +55%.
26040 x 1.55 = 40362
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Old August 25th, 2007, 06:03 PM

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Default Re: [BUG] resource production calculation

I see it now. It is not a bug then
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Old August 25th, 2007, 06:30 PM
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Default Re: [BUG] resource production calculation

Then things like Robotoids and Mineral Scanners multiply their effects as well.
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Old August 25th, 2007, 06:49 PM
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Default Re: [BUG] resource production calculation

Fyron was wrong!

...And no 'Imperator'?
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Old August 25th, 2007, 08:56 PM
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Default Re: [BUG] resource production calculation

I did mention that there are some groups of bonuses that add together, then the sum is put in the multiplicative formula... I just wasn't sure which ones off the top of my head. This is the SE4 version, but its probably the same for SE5...

Total Facility Output = (total facility production)*(planet value)*(population modifier + happiness modifier + racial characteristics)*(planet bonus facility)*(system bonus facility)
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