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August 30th, 2007, 11:04 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Mara delay
You guys should all get a note soon regarding the server for this weekend. I've set the turn run time for 120 hours, but left quick host on. That way we can still run turns until Snacktime or I can't get to a computer.
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August 31st, 2007, 02:14 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Mara delay
The nation of Yomi would like to remind its neighbors that any attacks will be repulsed with extreme prejudice, and massing armies on its borders is considered a hostile act. Furthermore, the nation of Yomi also possesses the capability to get some serious hurting on.
*fixed
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September 5th, 2007, 02:16 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Mara delay
The nation of yomi is requesting gem trades- pm for details, and state what you have available, please.
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September 5th, 2007, 11:06 AM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mara delay
?
Do you mean the 'nation of Yomi'?
And I don't see any armies massing on your borders? (I do see some on my borders though)
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September 5th, 2007, 11:15 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Mara delay
Quote:
parcelt said:
?
Do you mean the 'nation of Yomi'?
And I don't see any armies massing on your borders? (I do see some on my borders though)
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Yes.
Last turn, there were 100 some heavy infantry/chariots, with a consort of the dead on a border province. I consider that to be threat.
There were also around 300 caelumite troops, although they have since disappeared.
However, if Caelum has no objections, I will be keeping those troops there to patrol that area- something is causing diseases in that area, and I don't want it in my territory.
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September 5th, 2007, 12:23 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Mara delay
I just object to someone calling themselves the nation of Mara.
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September 5th, 2007, 12:53 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mara delay
True. But I'm pretty sure those troops have been there for a while, and pretty stable too (unlike what just appeared across the border).
I guess it is a bit presumptious to call yourself nation of Mara, if it implies you think you won already? (not yet, neighbour, not yet,  ) On the other hand, positive thinking is half the work, right?
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September 5th, 2007, 04:19 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Mara delay
I meant nation of yomi...
As for stability- the 60 soulless were already adjacent to your border. I merely moved them south to be across from your main army, along with their necromancers. As for the oni- they're about a dozen of them total, to support the undead. I was merely concerned by the slow buildup, and am withdrawing the majority of my forces this very turn.
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