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August 30th, 2007, 05:27 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: the Strategy of Alliance
I never said it should be secret. I dont think I have ever done a secret alliance nor would I ever advocate one. But then I have been called "incurably paladin" (both virtually and in real life). Mentioning a pantheon would tend to say that I was talking about open public agreement.
Personally as far as "should agree this can exist" seems backward to me. They CAN exist (victory conditions excluding of course) therefor I would treat them as possible unless its stated that they CANNOT exist in the game. Not sure how that would be enforced but I personally would always comply with such a game setting. I would recommend that people hosting a game might want to keep this in mind since I personally tend to consider any agreement (even NAPs) to be game long unless specifically broken.
I only posted this because I see posts about how a nation (in this case a modded nation) seems to serve no purpose because it would never stand up against certain other nations. Ive seen it about some of the vanilla nations in the game also. That is a limiting view of the worth of nations and "how the game is played" IMHO
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 30th, 2007, 05:44 PM
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BANNED USER
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Join Date: Feb 2007
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Re: the Strategy of Alliance
Sylvania in that mod game would make about as much sense as MA Ulm on a water based map with all the UW nations and only one land province. I exaggerate, but I ask you this - have you actually looked at Sylvania and compared them with the other nations in that game? Because if you haven't, advocating them isn't very logical.
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August 30th, 2007, 05:46 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: the Strategy of Alliance
Ah, ok, I misunderstood you and it obviously touched a sore spot on me.  I will say I disagree that unless they're specifically barred they're OK, I think the bar you have to pass is "reasonable expectation". I think that if nothing is said when the victory conditions are specified it's implied that each player is playing for a single nation win, playing only one nation, etc. etc.
I think the possibilities of real alliances are very interesting, and I hope to see more team games like the Allegiance MP game. I've had a lot of fun working with my prearranged ally coming up with two builds that complement each other and an overall strategy we're working toward (splitting up research goals, conquest priorities, etc.). I don't really want to go into too much detail about our secret plans in an ongoing game, but it certainly is a different game played that way!
I also think some of the more interesting diplomatic dynamics are between long term allies that know they'll eventually have to fight each other...if they last that long!
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