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September 8th, 2007, 11:31 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: New Nation: Ulm Reborn
You're probably right. I just never read the modding manual, though I've read the gameplay manual many times.
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September 8th, 2007, 11:37 PM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation: Ulm Reborn
Well take a look at MA Ulm's Black Knight. Enc 5.
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September 9th, 2007, 01:04 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: New Nation: Ulm Reborn
That's what I get for playing Atlantis and Agartha and zero cavalry factions. Thank you for clearing that up for me, it makes sense now.
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March 2nd, 2008, 08:36 AM
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BANNED USER
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Join Date: Feb 2007
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Re: New Nation: Ulm Reborn
I'm looking to update this very soon for 3.14 so there's a window here where any suggestions from you guys would be greatly appreciated. Anything you say that doesn't require lots of content work by me has a great chance of being implemented.
So far I'm thinking some sort of combo buff spell will be added, hoch hammers will get a onebattlespell of some sort (possibly an anti undead/demon one), they might get an aoe holy effect on their hammer too. I guess I could throw in some sort of new hero too, since they only have 2 right now.
So, ideas?
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March 6th, 2008, 11:34 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
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Re: New Nation: Ulm Reborn
What about "The Voice of Aufklarung" ? Some sort of flying priest/warrior to complement the existing summons.
And maybe "The Host of Aufklarung" to make summoning Sternhelds cheaper as a reward for getting to Conj 9.
Should say I am playing this nation in MP .... and enjoying it very much.
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March 7th, 2008, 07:28 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: New Nation: Ulm Reborn
A mass sternkind summon makes sense, I'll add one.
In the next version, coming soon, they get quite a few changes based on the basegame MA/LA Ulm changes. Nothing radical, but still interesting.
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March 7th, 2008, 09:36 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: New Nation: Ulm Reborn
UPDATE TO 1.5 for 3.15 basegame
This update doesn't add much in the way of content, it just brings Ulm Reborn up to date with 3.15 and the changes made to regular MA and LA Ulm. I think 1.6 might not be far away if people come to the thread with suggestions. It's basically a finished nation though.
-- Several changes to descriptions and flavour, based on 3.15 update to MA and LA Ulm
-- Checked for conflicts against CBM1.21, LA Jomon Broken
-- White Priests no longer attract penitent
-- Black Priests given more chance of E2, differentiated from regular Ulm Black Priests a bit, no forgebonus here
-- Neugeboren Lord and troops stats tweaked, given new White Halberd weapon, a counterpart to the new Guardians of MA Ulm
-- Forgebonus of white priests up to 15, same as black priests of LA Ulm
-- Hoch-Hammer leadership reduced
-- Production bonus in all forts reduced to 20%
-- Stern/Sturmheld get better mr
-- Sturmheld only summonable by H4, ie prophet
-- An extra gem for 4 gems standard LA starting income
-- Sternkind get plate cuirass armour
-- Added new Host of the Aufklarung mass Sternkind summon
-- Changed White Hammer into more of a holy weapon
-- Reduced black zwei gcost to 14
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