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  #1  
Old September 9th, 2007, 10:55 AM
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Jazzepi Jazzepi is offline
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Baalz said:
Quote:
atul said:
Perp is in turn 66 and has only third or so of the original cast left.
And arguably is not terribly far from coming to a head in terms of critical mass of a couple of nations. I'll be kinda surprised if it goes another 20 turns without it being overwhelmingly obvious who the winner is going to be.
In radiance the game went to turn 105+ or so with 5 or so viable contenders. That wasn't even a mega game.

Jazzepi
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  #2  
Old September 9th, 2007, 11:28 AM
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Velusion Velusion is offline
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Jazzepi said:
Quote:
Baalz said:
Quote:
atul said:
Perp is in turn 66 and has only third or so of the original cast left.
And arguably is not terribly far from coming to a head in terms of critical mass of a couple of nations. I'll be kinda surprised if it goes another 20 turns without it being overwhelmingly obvious who the winner is going to be.
In radiance the game went to turn 105+ or so with 5 or so viable contenders. That wasn't even a mega game.

Jazzepi
Yea - and the game ended without a real winner because people were simply too tired to keep playing. Radiance is an excellent example of why I support some sort of end.
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  #3  
Old September 9th, 2007, 11:30 AM
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Default Re: Placeholder for new Megagame - Evermore

So, basically what you're saying is that propping up a victor, through an artificial metric, who didn't really win is better than no winner at all. I completely disagree.

Jazzepi
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  #4  
Old September 9th, 2007, 02:31 PM

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Default Re: Placeholder for new Megagame - Evermore

Velusion, there was quite a bit of discussion on why turn limits are bad. So i very much disagree with your statement that noone seriously addressed the issue.

The biggets reason is that it causes all strategies to warp and culminate at that end of the world turn limit.

I, along with others who have said so, will not play in any turn limit game also. But at least you tell us in advance, so we can choose whether to play or not. Unlike the last game I played with another host.


And, having said that, you host, you get to choose the rules. So we all can choose.
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Old September 9th, 2007, 02:42 PM

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Default Re: Placeholder for new Megagame - Evermore

well, hmm, ok, just read your last post,

I have to agree your upper turn limits sound way more than reasonable. 250-400. I think we can all agree on something there so Velusion does not have nightmares about hosting some game forever.
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  #6  
Old September 9th, 2007, 02:43 PM
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Default Re: Placeholder for new Megagame - Evermore

That was a number or provinces, not a turn limit.

Jazzepi
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  #7  
Old September 9th, 2007, 04:50 PM

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Default Re: Placeholder for new Megagame - Evermore

Any ETA on when this game will get started ?
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  #8  
Old September 11th, 2007, 09:25 AM

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Default Re: Placeholder for new Megagame - Evermore

I updated streamers and standards to include Eriu and Tirnanog flags. I can do a larger update as per Velusion's request when the next patch comes out.
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