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September 16th, 2007, 05:06 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
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Re: MA Ermor advice please
Well, I like the idea of having high grade non-undead armies to kill legions of priests.
W9-S9 bless seems very, very nice, BUT everyone should remember that MA-Ermor has similiar troops to MA-Pythium.
And that means very tough.
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September 16th, 2007, 05:17 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: MA Ermor advice please
Shadow Vestals are excellent for early expansion, MA Ermor can easily grab a huge empire in the first 12-20 turns with Dom 10, S9/W9 bless. A thermaturg with 20 shadow vestals will slice through ANY lvl 5 indie. Like a knife through butter. Pump as many of those armies out and conquer indies like you have never conquered indies before.
However, when you start running into other players, your invincible shadow vestals will then run into serious problems. They have huge problems with any fire nation such as Marignon and Abysia. Vestals hate fire! There are also many other undead counters. So I advise, using them in a stealth, raiding capacity after that.
Switch to your human troops then, backed by your strong astral/death magic.
Shadow blast, later nether darts are great offensive spells. Remember, communion/communion slave. Banes/Banelords/Tartarians. Well of misery for extra death gems, other players normally will not try to dispel this global.
There are lots of other stuff to play with but I will leave that for you to discover.
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September 16th, 2007, 05:20 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: MA Ermor advice please
Meglo, I havn't used W9S9 too much but 8 F9S9 Vestals led by a thaumaturg(dump any spare resources from that turns recruitment into a legionaire meatshield) is more than enough to challenge most indies level 7 or lower although avoiding knights would probably be a good idea.
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September 16th, 2007, 05:32 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: MA Ermor advice please
hmm evil homer seems to have the same idea's as I get when reading all this.. if you dont'go for sacreds then I shouldn't go for a bless build after all... then I can better go for high prod. with a SC but that is a whole other game, appeals less to me (I want a high level mage (pretender for late game high impact spells)) and in all my games so far I've been relatively light on troops and certainly in teh start I always needed as much cash as I could find
... so far.. I'm thinking in the direction of a W9S9 bless with at least 2 order, preferably 3 luck, a reasonably high dominion and if I need negative scales I'd put 2 in sloth first, maybe some heat and cold to since I figure I need less supplies --> do you all agree?
my most pressing concern now remains wether Drain is a problem or maybe even good for my nation (drain 2 for only -1 RP means I can go) --> or are ther otehr things I should take in consideration?
9S9W
3 order
2 sloth
2 cold
0 growth
3 luck
2 drain
and keep dominion on 8
with a imprisoned oracle
so far 3 lcuk has been a given EH used 2 misfortune even which means I could put 5 scales more positive elsewhere.. but compared to my setup just above here.. which one would you all trade for luck.. or would you leave the luck too?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 16th, 2007, 05:34 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
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Re: MA Ermor advice please
Don't get luck 3 with order 3.
Take order 3 misfortune 2.
Jazzepi
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