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				September 23rd, 2007, 02:36 PM
			
			
			
		  
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				Re: Captain Kwok\'s Space Empires Nova
	
			 
             
			
		
		
		
		Ahhh, so are actual weapons in combat able to use these effects then? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 23rd, 2007, 03:04 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Captain Kwok\'s Space Empires Nova
			 
             
			
		
		
		
		
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				Spectarofdeath said: 
Ahhh, so are actual weapons in combat able to use these effects then?  
			
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 Yes. To answer your previous question specifically, the abilities you listed are used with these weapons:
 
Time Control Loss - Psychic Whiplash (Psychic) 
Slow Down - Hyperdense Globule (Organic) 
Energy Transfer - Crystalline Siphon (Crystalline) 
Shield Implosion - Shield Imploder (Ruins)  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2007, 12:50 AM
			
			
			
		  
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				Re: Captain Kwok\'s Space Empires Nova
			 
             
			
		
		
		
		One thing I always thought would be neat, is some type of cross racial technologies. 
 For example, if you managed to get Phsychic and Organic Traits, after researching far enough, a new Tree could open up, with weapons and facilities that utilized both traits. 
 
Another possible suggestion, making a tech tree that utlized more archaic components, beyond the basic armors and projectile/missle weapons. 
		
	
		
		
		
		
		
		
			
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				Guess what color my Orange is!
			 
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2007, 01:03 AM
			
			
			
		  
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				Re: Captain Kwok\'s Space Empires Nova
			 
             
			
		
		
		
		Like P&N and Devnull did for SE4? Or full-blown tech trees? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2007, 12:10 PM
			
			
			
		  
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				Re: Captain Kwok\'s Space Empires Nova
			 
             
			
		
		
		
		I'd like to see a whole lot of different weapons. MAybe to get a sci-fi feel. For exemple, you would have Ion beams and laser beams witch would be nearly the same(maybe with some difference in term of range and damage) but with different colors. Now different races would have different weapon types. Have 10-20 different weapons types and maybe a way for the AI to randomly choose its weapon tech tree. 
(No more green beam fest in large fleet battles) 
 
You could also have different technologies that are nearly the same but cost different ammout of resources. For exemple, Neutron beams use Radioactives to be built, Ion beams use Minerals and Plasma use organics. They would all have the same damage stats but an empire could have different weapons depending of their economy. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 1st, 2008, 11:07 PM
			
			
			
		  
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				Re: Captain Kwok\'s Space Empires Nova
			 
             
			
		
		
		
		Greetings! 
I've added a preliminary list of components and weapons in the Nova mod. Check out it here in the previews section:
 http://www.captainkwok.net/novamod.php
I'm actually inputting components in, so progress is finally being made. I've had a lot of the items planned out for some time, but Balance Mod business has absorbed most of the time I've had for Space Empiring in the last few months.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 29th, 2008, 03:58 AM
			
			
			
		  
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				Re: Captain Kwok\'s Space Empires Nova
			 
             
			
		
		
		
		I've updated the Nova component and weapon lists: 
http://www.captainkwok.net/novamod-components.php
http://www.captainkwok.net/novamod-weapons.php
I haven't added in all the weapons yet - still working on troop and fighter weapons along with warheads and a couple of other weapon groups. The components list is a bit more complete.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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