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January 28th, 2009, 03:34 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: LA marignon guide
I'm pretty sure that if you want to use Flagellents to expand, you want to use a small squad of Men-At-Arms in front set to Hold and Attack, with the Flags to the side and just behind, set to Attack Closest/Rear. This way all enemies (specifically missiles) will target the guys with heavy armor and shields, while the crazy Flailers run in and smash everything. Though, I'd think that with a proper strategy, they'd actually come into their own later, against your human neighbors.
That said, I tried a test some time ago using mostly Flags (I think I did the F9/W9), and I won pretty much all my indie fights, with such high losses that I had to reinforce for the next attack.  Bearing in mind this was before I really understood the math behind shields, etc etc, so they had no blockers. 
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January 28th, 2009, 08:02 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: LA marignon guide
To be honest I think flags are pretty awful and aren't worth a big bless. They're not bad with a minor bless though, as chaffy high morale troops. Something like F4 B4 is nice for them.
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January 28th, 2009, 12:37 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
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Re: LA marignon guide
I also think they are awful, but if I was going for a bless I'd take F9S9 bless for them so I could also summon Seraphs.
Other than that, either a pretender to help with magic, getting those blood stones started and other needed paths and items or give a bless for those blood angels since they are so cheap.
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January 28th, 2009, 02:06 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Re: LA marignon guide
I'm looking for help scripting your starting army and others of similar size for expansion. I'm not interested in a bless for such crappy sacreds.
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January 28th, 2009, 02:22 PM
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Corporal
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Join Date: Apr 2008
Posts: 143
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: LA marignon guide
One thing I was thinking of. The blood curse also causes horror marks, right? It might be worth considering the battlefield call horror spells in conjunction with flags designed to free up mages from having to constantly horror mark.
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January 28th, 2009, 02:32 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: LA marignon guide
Blood Curse can be resisted, and only comes into play when Flagellant dies. The horrors wouldn't attack anything you'd need them against, because it would have high magic resistance, and even if something was horror-marked the horror would fly right next to your flagellants and probably kill them next.
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January 29th, 2009, 04:37 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: LA marignon guide
Blood Curse is garbage. It very rarely seems to do anything and what it does do (curse and horror mark) doesn't amount to much. Even with apparently tailor made sacreds like the hundreds and hundreds of sacred freespawn chaff with Ulm Reborn in one game, it wasn't worth having.
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January 29th, 2009, 11:31 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: LA marignon guide
ya, even if it wasn't resistable, still wouldn't be worth having.
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January 29th, 2009, 12:55 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: LA marignon guide
Errr, if it was unresistable, you could completely ruin people in early-mid game.
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January 29th, 2009, 07:14 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: LA marignon guide
Nah Jim.
Look at the economics of it. One archer can kill several flagellants. Who really cares if he gets horrormarked in the process.
On the plus side, it would be fun to watch the SC's run away...
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