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  #1  
Old October 2nd, 2007, 04:42 PM

quantum_mechani quantum_mechani is offline
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Default Re: MA Atlantis...am I missing something?

Quote:
Xietor said:
"This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice."

That is strange. Why can the monolith teleport but the sphinx cannot?
Because in Dom1/early dom2 it was abused for rush strategies. Now with harder research and more troops it is likely an outdated nerf, but it still stands currently.
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  #2  
Old October 2nd, 2007, 04:51 PM
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Meglobob Meglobob is offline
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Default Re: MA Atlantis...am I missing something?

A bit sad the sphinx cant teleport.

I came up with:-

S9/E9 Sphinx, dom 5, imprisioned, order-3, prod-3, heat-3, growth-2, misfortune-3, drain-2.

Remember your bless will be used later on with plenty of thug consorts. Also via sacred shroud (also cheap and cheerful), you can confer the bless to any of your units, including mages. Even 0 protection units, as you can have boots of the stone for the protection. Those kings of the deep will make excellent thugs with shroud + boots of the stone.

Its the sheer number of thugs you could have by mid game that makes MA Atlantis fun. The kings of the deep will be teleporting thugs with astral randoms. Fire randoms, fire shield or phoenix pyre. Earth randoms, invulnerabilty.

Consort thugs, early game, kings of the deep thugs mid/late game.
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  #3  
Old October 2nd, 2007, 04:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: MA Atlantis...am I missing something?

As Archeo and Dr. Praetorious say, blessing doesn't seems as good of an option as an early combatant of some sort. Personally, I favor a Wyrm with earth.
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Old October 2nd, 2007, 05:17 PM

Xietor Xietor is offline
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Default Re: MA Atlantis...am I missing something?

I a blitz small map the wyrm is good. But I like to think longterm on huge maps. And the wyrm will be outdated rather quickly, not to mention he will not stand up well to mind blast spam in enemy dominions.

I think the bless strategy has more longterm viability.

And I still like the idea of a ML with death and a more moderate bless. An immortal pretender that can cast shadow blast can work really well tearing down an invading army.

For those who doubters, my ML in the Big Game withstood the best lanka could throw at him, while dealing out insane damage via shadow blast, drain life, soul vortex etc.

He also softened up invading armies from other invading nations with only boots of the messenger and shadow blast.
I did give him some fire magic because i like banefire spam as well.

Of course the ML needs to stay in very strong dominion. Which is why i took 9 dominion with him. And I took a bit of air for mistform.
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Old October 2nd, 2007, 05:21 PM

Evilhomer Evilhomer is offline
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Default Re: MA Atlantis...am I missing something?

The wurm is nothing to scoff at, the fast expansion will result in more mages, forts and the armies you need to secure a good mid game.
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