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  #11  
Old October 4th, 2007, 04:24 AM

Aezeal Aezeal is offline
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Default Re: hydra production bug?

ah thanks.. I'm still not sure I think it makes any sense but hey.. if it's what they want then so be it.. I'm not the maker of this game. I just thought I'd mention it now it's done so I guess it's over now.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #12  
Old October 4th, 2007, 06:41 AM
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Dedas Dedas is offline
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Default Re: hydra production bug?

No problem!

I guess if you look at this game comparing it to any conventional commercial product one might get confused.
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  #13  
Old October 4th, 2007, 07:39 AM

Folket Folket is offline
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Default Re: hydra production bug?

I find the explanation somewhat lacking. It would make more sense to say that only Pythium and Sauromatia have experienced hydra tamers that can manage a full grown hydra.
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  #14  
Old October 4th, 2007, 08:33 AM
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Default Re: hydra production bug?

Yes, that sounds reasonable. Let's all agree on that.
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