|
|
|
 |

October 12th, 2007, 01:41 AM
|
 |
Corporal
|
|
Join Date: Aug 2007
Location: SoCal, USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A Cunning Plan: Trample
Interesting reponses so far...
So perhaps Trample would be for units unusually bulky for their Unit Size?
And in real life, most trample-capable animals were trained to overcome their natural reluctance to step on squirming bodies - maybe add a Morale Check to enable?
And, if we treat Trample like a four-legged body slam, that would require the Trampling unit to stop, or at least move at a slower speed.
There is a certain intuitive sense behind this though...a bunch of Size 2 Monkeys shouldn't hold up a Size 4 Chariot, should they?
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin
"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html
The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain
http://www.lolthulhu.com/
-Props to S.R. Krol
|

October 12th, 2007, 01:52 AM
|
 |
Sergeant
|
|
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
|
|
Re: A Cunning Plan: Trample
You're not the first one to ask if the Trample Mechanic could be changed. Though, such questions deal with how to find an appropriate counters to mass generic tramplers, i.e. Caelum cranking out 4 or 5 mammoths a turn and having an unstoppable "critical mass" of tramplers. A Pretender or other SC with said ability is much less worrisome. It can ultimately be countered with Horror Mark and the fact that there is only one trampler. My own proposal made a morale check against the total length of weapons in the square it was trampling, with amounts over 10 being doubled like Preciscion. If the check failed the unit attacked with whatever weapon it has. The math was fairly pleasing in outcomes.
|

October 12th, 2007, 10:06 AM
|
 |
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
Re: A Cunning Plan: Trample
Hi, I'm new to all this, so apologies if my comments are off the mark.
It seems to me that trampling effectiveness should rely primarily on the SPEED of the attacker.
Carthage's war-elephants were tough (thick hide + immense strength + 10-foot tusk + terrifying appearance), but could be overwhelmed at a standstill. However,a single elephant at full steam could annihilate the most disciplined phalanx. Didn't matter if the phalanx had spears, or pikes, or bazookas; at 30mph, it was simple bowling-ball kinetics.
On the other hand, imagine a chariot pulled by a donkey (war-donkey?). The overall size of the chariot hasn't changed, but you ain't trampling nothing. Horse = speed = effectiveness.
|

October 12th, 2007, 10:14 AM
|
 |
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
Re: A Cunning Plan: Trample
Actually, staring at my own post, what's really most important is KINETIC ENERGY...~Mass * Velocity ^2
Let trampler_ke = (trampler_size)*(trampler_actionpoints)^2
If trampler_ke > some critical value, and trampler_size > tramplee_size, squish.
|

October 12th, 2007, 10:27 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: A Cunning Plan: Trample
Speed is figured in, faster tramplers can trample more times. Not quite as you suggest, since it doesn't affect the individual trample, but it has a similar effect on the battle.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|