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Old October 14th, 2007, 12:19 AM

Lord_Vader Lord_Vader is offline
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Default Re: RE: massive collaborative mod

Great idea, but, yep, there'll be plenty of problems. Already mentioned is the limitations of the game, and then also some complicated quests would be really hard to do in the jumbo combo mod.

In my opinion, no changes should be made to ships from the Weird Worlds universe, no matter how crazy they are. I.e., those Cambrian Euryipterid things should stay as they are, the Shriek Dreadnaughts should stay the same, etc. The majority of those massive super-ships from Babylon 5 or Star Blazers mods should be changed, but in my opinion, we should keep SOME of them, like the battlecrab, just to add in some really challenging opponents. After all, you won't be encountering a shadow battlecrab very often since there's so much else.

Anyway, as soon as my mod comes out, feel free to use all the stuff in there.

I'd nominate myself for being the guy responsible for the balancing if I didn't think my Weird Worlds is messed up somehow. I don't know, any mod I make (without even changing files! Just adding in the data from the latest patches) will never run properly.
 

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