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March 9th, 2002, 03:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: shipyard graphics
Well, I don't have Gold yet, so I don't know about drones. You could try increasing the damage resistance of population by x100, and then do the same for planetary napalm. That way, other ship-bound weapons would be virtually useless against a planets population. The problem with this method though is that Weapons Platforms can be destroyed really easily and quickly be a single Planetary Napalm.
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March 9th, 2002, 03:47 AM
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Private
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Join Date: Jan 2002
Location: Kansas
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Re: shipyard graphics
Nope, as I said, you increase the damage resistance and that becomes the minimum damage any weapon does. I tried removing the tageting ability of most weapons but the ai didn't handle that very well at all. Have to seriously modify the ai files to make them send ships with planet targeting ability or troops but then also have to adjust weapon platforms so that they aren't overwhelmingly powerful against ships that can't target them. Once you change one then gotta change half a dozen others to maintain balance.
[ 09 March 2002: Message edited by: Rlaney ]
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March 9th, 2002, 03:49 AM
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Shrapnel Fanatic
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Re: shipyard graphics
Huh? That doesn't make since. Doesn't the damage resistance equal how much damage needs to be done in order to kill one population unit? How does that become the minimum damage?
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March 9th, 2002, 03:51 AM
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Private
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Re: shipyard graphics
Don't know how but it does. set it to 1000 and had a cap ship missile I do 504000 in damage.
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March 9th, 2002, 03:54 AM
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Shrapnel Fanatic
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Re: shipyard graphics
Hmm... that seems like a bug to me.
Are you looking at the line:
Damage Points To Kill One Population := 10
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March 9th, 2002, 03:59 AM
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Re: shipyard graphics
Thats the one. Possibly any weapon is supposed to be able to kill at least 1 pop so 10 is pretty much the minimum from anything but fighter weapons. I guess I could drop weapon damage on EVERY weapon but then fights would become more drawn out and inconclusive with both sides withdrawing with damage, in a fairly even match anyway.
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March 9th, 2002, 04:31 AM
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Join Date: Jun 2001
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Re: shipyard graphics
quote: Originally posted by Rlaney:
Thats the one. Possibly any weapon is supposed to be able to kill at least 1 pop so 10 is pretty much the minimum from anything but fighter weapons. I guess I could drop weapon damage on EVERY weapon but then fights would become more drawn out and inconclusive with both sides withdrawing with damage, in a fairly even match anyway.
I think the opposite is the solution. I tried raising the pop damage to 1000 and a APB did 1000 per hit killing 1 pop. Raise the Pop hit points to 50 or 100 and every gun in the game will only kill one pop per hit instead of 5 -10 per hit (if HP are 10). Leave the # a little low so big damage weapons & planetary weapons can kill more than one. Maybe change fighter weapons so they cannot target planets?
Brainsucker
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