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				October 15th, 2007, 09:11 PM
			
			
			
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				 SE\'s Best Quality, And How to Improve It 
 Hi!
 So - I've played all the other recent releases, like Galactic Civilizations II, and I've even been playing MOO2 again recently.  But I keep coming back to SE:V, despite frustrationg with the interfaces and bugs and AI, because, unlike the other games, development in SE:V is much less linear, restrictive and formulaic.
 
 For example, in Galactic Civilizations II, you're stuck in a never-ending rock-papers-scissors game, with the three varieties of weapons and the defences against them.  You don't really get to experiment with more intricate tactical approaches.
 
 In MOO2, while there's a neat variety of weapons, the fact is that shield-bypassing is so important that there are really only a handful of viable approaches to armament.  And, of course, by endgame, everyone's using essentially the same equipment; all the final choices narrow in again.
 
 So what I like best about SE:V is that you can play the game with so many different approaches; you can focus on masses of fighters, or kamikaze drones, or cloaked world-destroyers, or any number of variants - and they're all essentially viable, none necessarily overpowers another utterly, you just have to play them right.
 
 The only problem is that the various AI's don't seem to branch out into those different approaches; all the AI's build pretty much the same way, in terms of military defence and offense.
 
 I think that the game would immediately become much more interesting if it were possible to assign different strategies to different opponent races.  For example, one race might favor high-speed, long-range, hit-and-run ships.  Or another might focus on shields and armor, hoping to outlast their enemies' ordnance/supplies.  Or, using massive fighter fleets, launched from slow but well-armed carriers.
 
 Then, you the player would have to adapt to these different enemies.  They wouldn't all be the same basic entity but with different tech levels and portrait icons.
 
 I don't know if that kind of thing can be modded into SE:V, but maybe it's just worth bringing up for the sake of SE:VI.
 
 Thanks for reading!
 
			
			
			
			
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				October 15th, 2007, 11:59 PM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
 TDM for SEV, perhaps? I haven't been following the modding for SEV much, so I'm not sure if there's a big project for AI modding started... but I'm sure there will be one at some point. 
				__________________GEEK CODE V.3.12:  GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
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				October 16th, 2007, 10:17 AM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
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				October 16th, 2007, 01:11 PM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
 There is also Unnamed's AI Mod, which is mostly a porting of Balance Mod (and a little IRM) AI to the stock data set. |  
	
		
	
	
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				October 16th, 2007, 09:25 PM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
 IRM is defunct unless someone is maintaining/updating it that I'm not aware of....
 I'm not familiar with Dvoongar's doctrines...
 
 And, as for BM, does it really have different AI's for different races?  Or are they just either agressive/defesive/or in between?
 
 Thanks,
 
 Javaslinger
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				October 17th, 2007, 12:46 AM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
 
	Quote: 
	
		| thebigsilly said: I don't know if that kind of thing can be modded into SE:V, but maybe it's just worth bringing up for the sake of SE:VI.
 
 |  It certainly can; nothing requires all races to share common AI files like they do in stock. |  
	
		
	
	
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				October 17th, 2007, 01:11 PM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
 Oh excellent.     
Yes, it would be very interesting for different races to tend towards intelligence rather than research (and then to specific kinds of intelligence, like sabotage or tech-stealing), or to focus on building different kinds of fleets, or designing ships with different kinds of components (which would be reflected in their research tendencies), etc.  The possibilities are really endless, and it would give the game a much better atmosphere.     
I am playing the Balance MOD now, and I have not noticed different civilizations building or researching in markedly different manners....but I could be wrong? |  
	
		
	
	
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				October 18th, 2007, 03:48 PM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
 I'm sorry, why do people keep doing "MOD" all in caps? It's not like it's an acronym, it's an abbreviation.
 
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				October 19th, 2007, 12:01 AM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
 MOD |  
	
		
	
	
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				October 19th, 2007, 12:02 AM
			
			
			
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				 Re: SE\'s Best Quality, And How to Improve It 
 from now on, the reason why i am typing it all in caps is because it bothers you |  
	
		
	
	
	
	
	
	
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