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March 11th, 2002, 01:42 AM
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Corporal
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Re: Ow.
quote: Originally posted by mac5732:
Elmo, might depend on how many opponets you have in game, don't know for sure... mac
It's a PBEM game with one other person. We set it for max AI players. However even if there are 15 other players there is no reason for two home systems to be adjacent in a 255 system quadrant.
Elmo
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March 11th, 2002, 03:42 AM
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Colonel
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Re: Ow.
Well PD....I've been in your shoes.......I did not Last to long tho  they just walked ALL over me I met them in about turn 8 tho so all Fregs and Escorts 
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March 11th, 2002, 04:18 AM
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Lieutenant General
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Re: Ow.
quote: Originally posted by Phoenix-D:
I've waxed the Krill (only found one homeworld, but they're dead)
You got lucky with Krill. I my test games they are far more sophisticated then Sergetti (2.10 Version). Sergetti will only glass your colonies, while Krill would, however, conquer them and use them against you. They are definitely one of the best races I have seen so far.
[ 11 March 2002: Message edited by: Daynarr ]
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March 11th, 2002, 01:50 PM
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Major General
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Re: Ow.
Hehe, lucky me, Krill waited until I had a bit of tech before they tried me....
Sergetti, now those little *&^%$# got me early on and wiped my home system...that's why I am in a new game with Nostopholo (sp), Red Gauntlet Mercs and Sherlon (sp).
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March 11th, 2002, 08:42 PM
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Lieutenant General
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Re: Ow.
Elmo, If we assume 3 wormholes per system and randome players placement, the chance that in 16-player, 255-system you will have a close neighbor is roughly 18%. You should expect it to happen quite often.
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March 11th, 2002, 09:01 PM
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Corporal
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Re: Ow.
quote: Originally posted by oleg:
Elmo, If we assume 3 wormholes per system and randome players placement, the chance that in 16-player, 255-system you will have a close neighbor is roughly 18%. You should expect it to happen quite often.
oleg
I am not assuming "random player placement". I have checked the box for an "even distribution". The manual says this places home systems an "even distance from each other". Having an adjacent empire is not my idea of being an even distance apart. However the manual also does say this can vary so I guess that is what happened in my game.
Elmo
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March 11th, 2002, 11:03 PM
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Captain
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Re: Ow.
Imagine 256 systems in a square grid. Imagine that each system is connected to its 4 nearest neighbors. Place 16 players uniformly in this grid. Each player will be 4 jumps from each of his neighbors, at the "center" of a 16-system region. I say "center," in quotes, because the true center of each region is between the 4 center systems. So you'd have to pick one of the 4 center systems (say, the lower left) as the universal "center."
OK, now randomize the connections just a bit, so that connections can be either to nearest neighbors or to next-nearest neighbors, with a maximum of 4 connections per system. Also randomize placement of players within the central 4 systems of "their" 16 systems. Looked at this way, it isn't hard to see how you could accidentally end up only two jumps or even one jump away from a neighbor, even though the player distribution was initially uniform. However, you can still count on each quadrant containing 16/4=4 players, so in that sense the distribution is still "uniform."
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