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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old October 25th, 2007, 11:43 AM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.00

The problem is that with the REMV flag, you have to specify an item name, like dv_canister. So you can't do what I want it to do and randomly "recombobulate" items in your cargo.

In an ideal world, I'd be able to THIF with a device and also be able to specify my own item FLAGs. In addition to tech, loot, life, etc., I could put in combobulator, and then ITMS 1 combobulator, so it'd be completely random as to which one you'll get after you use it. On top of that, if I could have a way for it to set off the bomb without prompting for a time (this may be possible, I don't remember) or to put on a NOVA at the current star upon item use, then I can make the one bad combobulator REALLY bad. There would probably also be a nonfunctional one, so you couldn't just do it forever.

These flags would also help me with a mainquest I'd like in the game, but I'll share that another time.
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Old October 25th, 2007, 01:29 PM

cnorsl cnorsl is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.00

Ah, I missed the part about about stealing an item. I thought you wanted to use THIF on the combobulator itself.

Would it be possible to make a one time use version of it via a special quest like you did for the cambrian egg?

edit: Actually, more like the underdelve exploration. eg, you arrive at the planet and it says "You found the combobulator! Turn it on? Y/N" If yes, it does its thing. If no, say that your crew dropped it on the way back to the ship, and you get a nonfunctional combobulator.

You could have several of those quests with the differing effects, but which look identical to the player.
 

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