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  #1  
Old November 2nd, 2007, 07:54 PM

silhouette silhouette is offline
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Default Re: Is black plate worth it?

I like the idea of making the black steel armors all just ignore the armor piercing effect -- call it a new attribute "hardened". It doesn't make them uber or at all enhanced vs mundane opponents, but negates the AP advantages of many opponents first choice anti-high-prot strategies (crossbows, fire evocations, fire bless, thugs with AP swords, and the weapons of sharpness enchantment). And it can add synergy with their own arbalests and fire magic from smiths. (Would not affect AN attacks).

Sill
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  #2  
Old November 2nd, 2007, 08:27 PM

CUnknown CUnknown is offline
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Default Re: Is black plate worth it?

Silhouette, yes! I love that idea, about "hardened." Armor-negating attacks would still work as normal, of course, so there would still be good counters available.

You wouldn't have to change anything else about the black plates (although I've love to see a slight morale boost), and they would certainly be worth the resources at that point.
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  #3  
Old November 3rd, 2007, 12:11 AM

CUnknown CUnknown is offline
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Default Re: Is black plate worth it?

Test with Man Knights:

I tested this 3 times each with 18 knights and 40 Ulm Inf (morningstar) and with 18 knights and 40 Black Plates.

Ulm lost all 6 battles.

The Infantry of Ulm lost an average of 33.7 guys and killed an average of 4.3 knights. They lasted an average of 5.7 rounds of beatings before they routed.

The Black Plates lost an average of 31.3 guys and killed an average of 4.7 knights. They lasted an average of 6.3 rounds of beatings before they routed.

So, the Black Plates fared slightly better in this test, but not as better as I was hoping. They did marginally better on all counts. I will leave it to you guys as to whether you think the slight improvement is worth the extra resources.
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  #4  
Old November 3rd, 2007, 09:21 PM

Lord_Drakken Lord_Drakken is offline
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Default Re: Is black plate worth it?

I know I am not a long time veteran of these forums or anything... but if you are not having money problems in this game then you don't have enough forces on board. Resources are not the limiting factor in this game, gold is. Unused resources are lost gold is stored. Upkeep is only in gold and that is what limits your force size.

This being said I will take the black plate. It is as an archer shield that they are useful. the Arbelasts do a decent job of harming the enemy along with any mounted troops. Throw in a little magic to reinvigorate the black plate and they love you long time...

Someone do a test with archers pelting chain vs plate for a period of time and watch the results. They will be much more dramatic...
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  #5  
Old November 4th, 2007, 12:25 AM

Sombre Sombre is offline
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Default Re: Is black plate worth it?

Well obviously black plate is better vs archers. But is it that much better than chain + shield that you want to use an extra 10 resources on it? Hell no.

And in my experience resources are a serious limiting factor in the early game. Gold is also a limit, but when you're trying to grab indies and possibly muscle another nation, high resource cost is a serious factor. If you're taking prod 3 then that's even more that resource costs are limiting you, actually taking away design points. After the early game, these troops basically become useless anyway, because battlemagic renders them largely obsolete. Sure you can use them as a walking shield, but there are better units for that purpose, including (imo) the chainmail guys, who you can replace quicker.
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  #6  
Old November 4th, 2007, 01:14 AM

jaif jaif is offline
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Default Re: Is black plate worth it?

I would say that if gold is your issue, then you aren't balancing our check book well. You have a maintenance cost, so once you get an army big enough for your purposes, all you do is maintain it.

But resources are killer. I just checked my current game - ulm has 435 resources per turn. So if an army gets wiped out, I can replace with roughly 12 black plate infantry per turn, or 17 chain infantry per turn. Sure I can also build at other locations, but then I have to ship them to the point of contact.

Now this would be ok if those 12 could do the job of the 17, but I don't think they can in my experience. I think the margin of difference is too narrow - only in the early game, only for short fights, only with the right support, and even with all of that, they are only a little better.

One thing I'm trying now - assuming black plate is so great, then I shouldn't need shields. Arrows are going to bounce off anyways, so why bother, right? I tried out battle axes and pikeneers, and I've quickly moved to all pikeneer forces as lasting far longer than battleaxes. It does seem to work against the weak archers/slingers - the little stuff bounces off the armor and the pikes hold back the melee damage.

But I'm still not convinced that black plate is all that big of a deal. It doesn't seem that wonderful, and I don't think I've expanded any better than I would have just buying chain.

-Jeff
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  #7  
Old November 4th, 2007, 01:29 AM
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Velusion Velusion is offline
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Default Re: Is black plate worth it?

Quote:
jaif said:
I would say that if gold is your issue, then you aren't balancing our check book well. You have a maintenance cost, so once you get an army big enough for your purposes, all you do is maintain it.
But you miss the point that someone with more gold income has a high ceiling so his army can be much larger. An army can never be "big enough for *my* purposes". Don't forget gold can easily be spent on mages. In the late game resources are worthless, while you can at least still use gold to buy more mages.
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  #8  
Old November 4th, 2007, 01:53 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Is black plate worth it?

I'm interested in seeing how the armies do versus huge hordes of low-level undead. Flails, of course, but both black steel and full plate.
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