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Old November 6th, 2007, 05:48 PM

thejeff thejeff is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Those aren't roadblocks. Those are targets. Unless you've built forts or strong garrisons.

Even demonic/undead garrisons have opportunity costs. They aren't counterattacking/raiding your enemy. The mage is summoning not bloodhunting, etc etc.

And the other monkey nations have cheap priests for blessing and upkeep-free sacred summons right? If you really wanted to stop raiders, a couple of those in each province will stop your "200 gp force" dead.
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Old November 6th, 2007, 05:52 PM

Lord_Bob Lord_Bob is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

So you are now comparing priest and gem summons with spending 200 gold(whenever you want, the turn before the attack is just fine) for maintenance PD? Are we even having this discussion?
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Old November 6th, 2007, 05:55 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

There is only one way to settle this argument: Lord Bob plays the nation of his choice vs. a monkey nation, mano a mano.
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Old November 6th, 2007, 06:16 PM

Lord_Bob Lord_Bob is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

And what does this have to do with MP? Hmm? 1 on 1 Rush Games. The Measure Of A Nation. That said, why not. I'll play MA Man. No Bless at all. Sure. Bandar Log guy can do whatever he wants.
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Old November 6th, 2007, 06:21 PM

Evilhomer Evilhomer is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

In this instance I do agree with bob, such a test would prove almost nothing.
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Old November 7th, 2007, 10:26 AM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:
Evilhomer said:
In this instance I do agree with bob, such a test would prove almost nothing.
The test, should the monkeys win, will be evidence that the argument in the title of this thread is wrong.

The game settings can be set up to allow the two reasonable expansion before contact. This will emulate the following MP situation:

initial expansion complete, NAPs with most neighbors, war with one.

This is the most favorable condition for going to war with someone else, apart form going to war with an ally, of course. And neither player will have to worry about being betrayed or having their NAPs cancelled.
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Old November 6th, 2007, 06:22 PM

Shovah32 Shovah32 is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Well I don't think I've ever heard someone claim that bandar log was a rush nation but sounds like a fun match.

I should be free tomorrow if you don't find an opponent by then(or even if you do). I almost never blitz and am not exactly a great player but I find it hard to turn down a game.
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Old November 6th, 2007, 06:24 PM

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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

LOL

This is the most absurd discussion I've seen on the forums in some time.
  #9  
Old November 6th, 2007, 06:38 PM

thejeff thejeff is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:
Lord_Bob said:
So you are now comparing priest and gem summons with spending 200 gold(whenever you want, the turn before the attack is just fine) for maintenance PD? Are we even having this discussion?
I was comparing with the Lankan example you'd given. Should have quoted, given the flood of posts here.

Anyway, all these examples are silly. You're talking cheap indy attacks, not flying or stealthy or anything. So you're talking attacks along a hostile border. You don't rely on PD to hold a hostile border. You get choke points, build forts, etc.

Sure if you get blindsided, that crappy PD leaves you vulnerable, but that's what happens when you're taken by surprise. If they get behind your lines, hunt them down and kill them, but strengthen your border too.

When I think of raiders, I think of stealth/fliers and remote attacks. They can easily get into the backfield where you'll have little but PD. Anything that has to cross the front lines shouldn't be able to do so with a handful of indy archers. Garrison the borders. There should be troops able to reinforce any border province within a move or two.
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