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Old November 6th, 2007, 07:50 PM

jaif jaif is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

The second thought and the first thought were not connected. In the first thought, I'm pointing out that PD is more important when you start close to each other, and less important when you spread out.

In the second thought, I'm pointing out that when you have many people on many fronts, it is annoying to keep patrols around parrying someone else's jabs, especially when they play guessing games with you.

I'm not saying it isn't doable, but it sure doesn't sound fun.

-Jeff
  #2  
Old November 6th, 2007, 07:57 PM
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NTJedi NTJedi is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

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jaif said:
In the first thought, I'm pointing out that PD is more important when you start close to each other, and less important when you spread out.
-Jeff
Actually PD is more important for large maps because on small maps you're more likely to have a traveling army nearby any raids. As the map grows in size it becomes harder and harder to effectively protect those provinces with nearby armies thus relying more on PD.
Much harder tackling a sneaking strike army across 300 provinces compared with 30 provinces.
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Old November 6th, 2007, 08:13 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

When I have misfortune 3 you get alot of barbarian attacks, knight, troll attacks as random events. This is a little like someone constantly raiding you. I create 1 or 2 cloud trapezing/teleporting/flying thugs/SC's who deal with it all no problem.

They take out raiding forces just as easily.

PD is not very important in MP and plays a very, very, very minor role in deceiding a winner.

Not personally played Kailasa/Bandar Log and Patala but they look okay to me. Elephants/longbows and sacreds are always good.
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Old November 6th, 2007, 09:27 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:
Meglobob said:
When I have misfortune 3 you get alot of barbarian attacks, knight, troll attacks as random events. This is a little like someone constantly raiding you. I create 1 or 2 cloud trapezing/teleporting/flying thugs/SC's who deal with it all no problem.

They take out raiding forces just as easily.

PD is not very important in MP and plays a very, very, very minor role in deceiding a winner.

Not personally played Kailasa/Bandar Log and Patala but they look okay to me. Elephants/longbows and sacreds are always good.
My comments have simply been PD is more important on larger size maps compared with smaller sized maps... and that DOM_4 could use upgrade options.

From my experience Misfortune 3 is noticeably worse than Misfortune 2 and not worth the point difference.
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