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November 7th, 2007, 01:38 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Why Kailasa, Bandar Log, and Patala NEVER WIN
MA Bandar Log VS. MA Man. I need a little work on my pretender and you'll probably want to work on your white monkey bless.
I'll be able to play you tommorrow. Send me information on how to connect. I would prefer a 35 province rectangular map, but don't want to spend the time to make one.
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November 7th, 2007, 01:40 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Why Kailasa, Bandar Log, and Patala NEVER WIN
So you have given up on playing ulm against the monkeys ? Thought you said it would be so very easy just yesterday.
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November 7th, 2007, 01:43 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Why Kailasa, Bandar Log, and Patala NEVER WIN
I assumed we would just be using a premade/randomly generated map.
Tomorrow sounds fine.
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November 7th, 2007, 01:50 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Why Kailasa, Bandar Log, and Patala NEVER WIN
Coming up next: "WHY MA ULM CAN NEVER WIN AND I'M RIGHT"
(cudos to Sombre)
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November 7th, 2007, 02:25 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Why Kailasa, Bandar Log, and Patala NEVER WIN
Guys, guys.
Let him respond to the underlying problem with his statement before you offer anything else.
IOW, stop feeding the troll until he stops acting like one.
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November 7th, 2007, 04:08 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Why Kailasa, Bandar Log, and Patala NEVER WIN
MA Ulm won a game, I believe a newby game where the players didn't understand the magic system well enough to kill him.
But Ulm PD is indeed bad. But not nearly as bad as the Monkey PD. The key problem with the monkey PD is you don't even need to hit them. As long as you can survive the Monkey's minor damage long enough the deviated arrow damage will kill enough Markata to route them. At that point 1 or 2 more monkey deaths will take the entire PD below 1/2. This will force the entire PD to make a morale check every turn. You'll hit the 75% point pretty soon.
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